JoltPhysics3D: Rework RigidBody wrapper

- Add a clear way to setup dynamic/kinematic or static bodies
- Body registration to the world is batched (all bodies created before a physics step are added together, which is what Jolt is optimized for)
- Added support for empty shapes (= rigid bodies without collision) using a very small shape and tagging the body as sensor
This commit is contained in:
SirLynix
2023-04-05 08:50:39 +02:00
committed by Jérôme Leclercq
parent 67b1710adb
commit d610baf920
14 changed files with 472 additions and 157 deletions

View File

@@ -111,7 +111,7 @@ local modules = {
},
JoltPhysics3D = {
Deps = {"NazaraUtility"},
Packages = { "joltphysics", "entt" }
Packages = { "joltphysics", "entt", "ordered_map" }
},
Network = {
Deps = {"NazaraCore"},