Add BufferUsage_Dynamic
Since OpenGL screams in performance warning because of a GL_STATIC_DRAW buffer being updated from another buffer
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@@ -58,6 +58,7 @@ namespace Nz
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{
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BufferUsage_DeviceLocal,
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BufferUsage_DirectMapping,
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BufferUsage_Dynamic,
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BufferUsage_PersistentMapping,
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BufferUsage_Max = BufferUsage_DirectMapping
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@@ -42,7 +42,9 @@ namespace Nz
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GLenum hint = GL_STREAM_COPY;
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if (usage & BufferUsage_DeviceLocal)
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if (usage & BufferUsage_Dynamic)
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hint = GL_DYNAMIC_DRAW;
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else if (usage & BufferUsage_DeviceLocal)
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hint = GL_STATIC_DRAW;
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if (usage & BufferUsage_DirectMapping)
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