Utility/Buffer: Refactor Buffer classes
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@@ -23,46 +23,46 @@ namespace Nz
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{
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public:
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IndexBuffer() = default;
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IndexBuffer(bool largeIndices, Buffer* buffer);
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IndexBuffer(bool largeIndices, Buffer* buffer, unsigned int startOffset, unsigned int endOffset);
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IndexBuffer(bool largeIndices, unsigned int length, UInt32 storage = DataStorage_Software, BufferUsage usage = BufferUsage_Static);
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IndexBuffer(bool largeIndices, BufferRef buffer);
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IndexBuffer(bool largeIndices, BufferRef buffer, UInt32 offset, UInt32 size);
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IndexBuffer(bool largeIndices, UInt32 length, DataStorage storage, BufferUsageFlags usage);
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IndexBuffer(const IndexBuffer& indexBuffer);
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IndexBuffer(IndexBuffer&&) = delete;
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~IndexBuffer();
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unsigned int ComputeCacheMissCount() const;
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bool Fill(const void* data, unsigned int startIndex, unsigned int length, bool forceDiscard = false);
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bool FillRaw(const void* data, unsigned int offset, unsigned int size, bool forceDiscard = false);
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bool Fill(const void* data, UInt32 startIndex, UInt32 length);
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bool FillRaw(const void* data, UInt32 offset, UInt32 size);
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Buffer* GetBuffer() const;
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unsigned int GetEndOffset() const;
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unsigned int GetIndexCount() const;
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unsigned int GetStride() const;
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unsigned int GetStartOffset() const;
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inline const BufferRef& GetBuffer() const;
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inline UInt32 GetEndOffset() const;
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inline UInt32 GetIndexCount() const;
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inline DataStorage GetStorage() const;
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inline UInt32 GetStride() const;
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inline UInt32 GetStartOffset() const;
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bool HasLargeIndices() const;
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inline bool HasLargeIndices() const;
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bool IsHardware() const;
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bool IsValid() const;
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inline bool IsValid() const;
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void* Map(BufferAccess access, unsigned int startVertex = 0, unsigned int length = 0);
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void* Map(BufferAccess access, unsigned int startVertex = 0, unsigned int length = 0) const;
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void* MapRaw(BufferAccess access, unsigned int offset = 0, unsigned int size = 0);
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void* MapRaw(BufferAccess access, unsigned int offset = 0, unsigned int size = 0) const;
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inline void* Map(BufferAccess access, UInt32 startVertex = 0, UInt32 length = 0);
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inline void* Map(BufferAccess access, UInt32 startVertex = 0, UInt32 length = 0) const;
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void* MapRaw(BufferAccess access, UInt32 offset = 0, UInt32 size = 0);
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void* MapRaw(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) const;
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void Optimize();
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void Reset();
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void Reset(bool largeIndices, Buffer* buffer);
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void Reset(bool largeIndices, Buffer* buffer, unsigned int startOffset, unsigned int endOffset);
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void Reset(bool largeIndices, unsigned int length, UInt32 storage = DataStorage_Software, BufferUsage usage = BufferUsage_Static);
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void Reset(bool largeIndices, BufferRef buffer);
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void Reset(bool largeIndices, BufferRef buffer, UInt32 offset, UInt32 size);
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void Reset(bool largeIndices, UInt32 length, DataStorage storage, BufferUsageFlags usage);
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void Reset(const IndexBuffer& indexBuffer);
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bool SetStorage(UInt32 storage);
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void Unmap() const;
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IndexBuffer& operator=(const IndexBuffer& indexBuffer);
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IndexBuffer& operator=(IndexBuffer&&) = delete;
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template<typename... Args> static IndexBufferRef New(Args&&... args);
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@@ -71,10 +71,10 @@ namespace Nz
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private:
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BufferRef m_buffer;
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UInt32 m_endOffset;
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UInt32 m_indexCount;
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UInt32 m_startOffset;
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bool m_largeIndices;
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unsigned int m_endOffset;
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unsigned int m_indexCount;
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unsigned int m_startOffset;
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};
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}
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