Utility/Buffer: Refactor Buffer classes
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@@ -25,42 +25,42 @@ namespace Nz
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{
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public:
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VertexBuffer() = default;
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VertexBuffer(const VertexDeclaration* vertexDeclaration, Buffer* buffer);
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VertexBuffer(const VertexDeclaration* vertexDeclaration, Buffer* buffer, unsigned int startOffset, unsigned int endOffset);
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VertexBuffer(const VertexDeclaration* vertexDeclaration, unsigned int length, UInt32 storage = DataStorage_Software, BufferUsage usage = BufferUsage_Static);
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VertexBuffer(VertexDeclarationConstRef vertexDeclaration, BufferRef buffer);
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VertexBuffer(VertexDeclarationConstRef vertexDeclaration, BufferRef buffer, UInt32 offset, UInt32 size);
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VertexBuffer(VertexDeclarationConstRef vertexDeclaration, UInt32 length, DataStorage storage, BufferUsageFlags usage);
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VertexBuffer(const VertexBuffer& vertexBuffer);
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VertexBuffer(VertexBuffer&&) = delete;
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~VertexBuffer();
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bool Fill(const void* data, unsigned int startVertex, unsigned int length, bool forceDiscard = false);
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bool FillRaw(const void* data, unsigned int offset, unsigned int size, bool forceDiscard = false);
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bool Fill(const void* data, UInt32 startVertex, UInt32 length);
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bool FillRaw(const void* data, UInt32 offset, UInt32 size);
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Buffer* GetBuffer() const;
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unsigned int GetEndOffset() const;
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unsigned int GetStartOffset() const;
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unsigned int GetStride() const;
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unsigned int GetVertexCount() const;
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const VertexDeclaration* GetVertexDeclaration() const;
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inline const BufferRef& GetBuffer() const;
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inline UInt32 GetEndOffset() const;
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inline UInt32 GetStartOffset() const;
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inline UInt32 GetStride() const;
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inline UInt32 GetVertexCount() const;
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inline const VertexDeclarationConstRef& GetVertexDeclaration() const;
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bool IsHardware() const;
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bool IsValid() const;
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inline bool IsValid() const;
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void* Map(BufferAccess access, unsigned int startVertex = 0, unsigned int length = 0);
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void* Map(BufferAccess access, unsigned int startVertex = 0, unsigned int length = 0) const;
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void* MapRaw(BufferAccess access, unsigned int offset = 0, unsigned int size = 0);
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void* MapRaw(BufferAccess access, unsigned int offset = 0, unsigned int size = 0) const;
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void* Map(BufferAccess access, UInt32 startVertex = 0, UInt32 length = 0);
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void* Map(BufferAccess access, UInt32 startVertex = 0, UInt32 length = 0) const;
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void* MapRaw(BufferAccess access, UInt32 offset = 0, UInt32 size = 0);
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void* MapRaw(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) const;
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void Reset();
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void Reset(const VertexDeclaration* vertexDeclaration, Buffer* buffer);
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void Reset(const VertexDeclaration* vertexDeclaration, Buffer* buffer, unsigned int startOffset, unsigned int endOffset);
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void Reset(const VertexDeclaration* vertexDeclaration, unsigned int length, UInt32 storage = DataStorage_Software, BufferUsage usage = BufferUsage_Static);
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void Reset(VertexDeclarationConstRef vertexDeclaration, BufferRef buffer);
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void Reset(VertexDeclarationConstRef vertexDeclaration, BufferRef buffer, UInt32 offset, UInt32 size);
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void Reset(VertexDeclarationConstRef vertexDeclaration, UInt32 length, DataStorage storage, BufferUsageFlags usage);
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void Reset(const VertexBuffer& vertexBuffer);
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bool SetStorage(UInt32 storage);
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void SetVertexDeclaration(const VertexDeclaration* vertexDeclaration);
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void SetVertexDeclaration(VertexDeclarationConstRef vertexDeclaration);
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void Unmap() const;
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VertexBuffer& operator=(const VertexBuffer& vertexBuffer);
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VertexBuffer& operator=(VertexBuffer&&) = delete;
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template<typename... Args> static VertexBufferRef New(Args&&... args);
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@@ -69,10 +69,10 @@ namespace Nz
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private:
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BufferRef m_buffer;
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UInt32 m_endOffset;
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UInt32 m_startOffset;
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UInt32 m_vertexCount;
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VertexDeclarationConstRef m_vertexDeclaration;
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unsigned int m_endOffset;
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unsigned int m_startOffset;
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unsigned int m_vertexCount;
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};
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}
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