Utility/Buffer: Refactor Buffer classes

This commit is contained in:
Lynix
2016-12-09 08:56:46 +01:00
parent e66e0dfdce
commit d62720d610
29 changed files with 461 additions and 677 deletions

View File

@@ -7,6 +7,7 @@
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Utility/Buffer.hpp>
#include <cstring>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
@@ -14,14 +15,23 @@
namespace Nz
{
HardwareBuffer::HardwareBuffer(Buffer* parent, BufferType type) :
m_buffer(0),
m_type(type),
m_parent(parent)
{
}
HardwareBuffer::~HardwareBuffer() = default;
HardwareBuffer::~HardwareBuffer()
{
if (m_buffer)
{
Context::EnsureContext();
bool HardwareBuffer::Create(unsigned int size, BufferUsage usage)
OpenGL::DeleteBuffer(m_type, m_buffer);
}
}
bool HardwareBuffer::Initialize(UInt32 size, BufferUsageFlags usage)
{
Context::EnsureContext();
@@ -29,37 +39,28 @@ namespace Nz
glGenBuffers(1, &m_buffer);
OpenGL::BindBuffer(m_type, m_buffer);
glBufferData(OpenGL::BufferTarget[m_type], size, nullptr, OpenGL::BufferUsage[usage]);
glBufferData(OpenGL::BufferTarget[m_type], size, nullptr, (usage & BufferUsage_Dynamic) ? GL_STREAM_DRAW : GL_STATIC_DRAW);
return true;
}
void HardwareBuffer::Destroy()
bool HardwareBuffer::Fill(const void* data, UInt32 offset, UInt32 size)
{
Context::EnsureContext();
OpenGL::DeleteBuffer(m_type, m_buffer);
}
UInt32 totalSize = m_parent->GetSize();
bool HardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int size, bool forceDiscard)
{
Context::EnsureContext();
unsigned int totalSize = m_parent->GetSize();
if (!forceDiscard)
forceDiscard = (size == totalSize);
bool forceDiscard = (size == totalSize);
OpenGL::BindBuffer(m_type, m_buffer);
// Il semblerait que glBuffer(Sub)Data soit plus performant que glMapBuffer(Range) en dessous d'un certain seuil
// It seems glBuffer(Sub)Data performs faster than glMapBuffer under a specific range
// http://www.stevestreeting.com/2007/03/17/glmapbuffer-vs-glbuffersubdata-the-return/
if (size < 32*1024)
{
// http://www.opengl.org/wiki/Buffer_Object_Streaming
if (forceDiscard)
glBufferData(OpenGL::BufferTarget[m_type], totalSize, nullptr, OpenGL::BufferUsage[m_parent->GetUsage()]); // Discard
glBufferData(OpenGL::BufferTarget[m_type], totalSize, nullptr, (m_parent->GetUsage() & BufferUsage_Dynamic) ? GL_STREAM_DRAW : GL_STATIC_DRAW); // Discard
glBufferSubData(OpenGL::BufferTarget[m_type], offset, size, data);
}
@@ -80,12 +81,12 @@ namespace Nz
return true;
}
bool HardwareBuffer::IsHardware() const
DataStorage HardwareBuffer::GetStorage() const
{
return true;
return DataStorage_Hardware;
}
void* HardwareBuffer::Map(BufferAccess access, unsigned int offset, unsigned int size)
void* HardwareBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size)
{
Context::EnsureContext();
@@ -97,7 +98,7 @@ namespace Nz
{
// http://www.opengl.org/wiki/Buffer_Object_Streaming
if (access == BufferAccess_DiscardAndWrite)
glBufferData(OpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, OpenGL::BufferUsage[m_parent->GetUsage()]); // Discard
glBufferData(OpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, (m_parent->GetUsage() & BufferUsage_Dynamic) ? GL_STREAM_DRAW : GL_STATIC_DRAW); // Discard
UInt8* ptr = static_cast<UInt8*>(glMapBuffer(OpenGL::BufferTarget[m_type], OpenGL::BufferLock[access]));
if (ptr)
@@ -115,10 +116,10 @@ namespace Nz
if (glUnmapBuffer(OpenGL::BufferTarget[m_type]) != GL_TRUE)
{
glBufferData(OpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, OpenGL::BufferUsage[m_parent->GetUsage()]);
// An error occured, we have to reset the buffer
glBufferData(OpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, (m_parent->GetUsage() & BufferUsage_Dynamic) ? GL_STREAM_DRAW : GL_STATIC_DRAW);
// Une erreur rare est survenue, nous devons réinitialiser le buffer
NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + String::Number(glGetError(), 16) + ')');
NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error: 0x" + String::Number(glGetError(), 16) + ')');
return false;
}
@@ -130,8 +131,8 @@ namespace Nz
OpenGL::BindBuffer(m_type, m_buffer);
}
unsigned int HardwareBuffer::GetOpenGLID() const
GLuint HardwareBuffer::GetOpenGLID() const
{
return m_buffer;
}
}
}