OpenGL: Implement debug callback
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@@ -229,6 +229,9 @@ namespace Nz::GL
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bool WGLContext::ImplementFallback(const std::string_view& function)
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{
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if (Context::ImplementFallback(function))
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return true;
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if (m_params.type == ContextType::OpenGL_ES)
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return false; //< Implement fallback only for OpenGL (when emulating OpenGL ES)
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