Utility/Mesh: Add MeshSaver properly
Former-commit-id: 8f6c3db5e5cd208a6a7b0b330ef3d8722fe38696 [formerly c87b832ede1355a7a1526aae0bcb402d4265ead7] Former-commit-id: 1efc45f812129e86c6907e71d4523d77a1ceda12
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@ -71,6 +71,7 @@ namespace Nz
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friend MeshLibrary;
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friend MeshLoader;
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friend MeshManager;
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friend MeshSaver;
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friend class Utility;
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public:
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@ -126,6 +127,9 @@ namespace Nz
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void RemoveSubMesh(const String& identifier);
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void RemoveSubMesh(unsigned int index);
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bool SaveToFile(const String& filePath, const MeshParams& params = MeshParams());
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bool SaveToStream(Stream& stream, const String& format, const MeshParams& params = MeshParams());
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void SetAnimation(const String& animationPath);
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void SetMaterialCount(unsigned int matCount);
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void SetMaterialData(unsigned int matIndex, ParameterList data);
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@ -606,6 +606,16 @@ namespace Nz
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InvalidateAABB();
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}
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bool Mesh::SaveToFile(const String& filePath, const MeshParams& params)
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{
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return MeshSaver::SaveToFile(*this, filePath, params);
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}
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bool Mesh::SaveToStream(Stream& stream, const String& format, const MeshParams& params)
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{
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return MeshSaver::SaveToStream(*this, stream, format, params);
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}
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void Mesh::SetAnimation(const String& animationPath)
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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