Update main.cpp
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@ -368,9 +368,9 @@ int main()
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{
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{
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builder.BeginRenderPass(windowImpl->GetFramebuffer(frame.GetFramebufferIndex()), windowImpl->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
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builder.BeginRenderPass(windowImpl->GetFramebuffer(frame.GetFramebufferIndex()), windowImpl->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
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{
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{
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builder.BindIndexBuffer(indexBufferImpl);
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builder.BindIndexBuffer(*indexBufferImpl);
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builder.BindPipeline(*pipeline);
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builder.BindPipeline(*pipeline);
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builder.BindVertexBuffer(0, vertexBufferImpl);
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builder.BindVertexBuffer(0, *vertexBufferImpl);
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builder.BindShaderBinding(0, *viewerShaderBinding);
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builder.BindShaderBinding(0, *viewerShaderBinding);
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builder.BindShaderBinding(1, *textureShaderBinding);
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builder.BindShaderBinding(1, *textureShaderBinding);
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