Renderer: Replaced RenderTarget::Get[Height|Width] by RenderTarget::GetSize

Utility: Removed Window::Get[Height|Width] methods
This commit is contained in:
Lynix
2017-10-28 23:26:22 +02:00
parent bf8ebbd046
commit d688cecbde
20 changed files with 44 additions and 102 deletions

View File

@@ -237,10 +237,9 @@ namespace Ndk
NazaraAssert(m_target, "Component has no render target");
// We compute the region necessary to make this view port with the actual size of the target
float invWidth = 1.f / m_target->GetWidth();
float invHeight = 1.f / m_target->GetHeight();
Nz::Vector2f invSize = 1.f / Nz::Vector2f(m_target->GetSize());
SetTargetRegion(Nz::Rectf(invWidth * viewport.x, invHeight * viewport.y, invWidth * viewport.width, invHeight * viewport.height));
SetTargetRegion(Nz::Rectf(invSize.x * viewport.x, invSize.y * viewport.y, invSize.x * viewport.width, invSize.y * viewport.height));
}
/*!

View File

@@ -148,7 +148,10 @@ namespace Ndk
Nz::Vector2ui windowDimensions;
if (info.window->IsValid())
windowDimensions.Set(info.window->GetWidth(), info.window->GetHeight() / 4);
{
windowDimensions = info.window->GetSize();
windowDimensions.y /= 4;
}
else
windowDimensions.MakeZero();
@@ -212,7 +215,8 @@ namespace Ndk
overlay->resizedSlot.Connect(info.renderTarget->OnRenderTargetSizeChange, [&consoleRef] (const Nz::RenderTarget* renderTarget)
{
consoleRef.SetSize({float(renderTarget->GetWidth()), renderTarget->GetHeight() / 4.f});
Nz::Vector2ui size = renderTarget->GetSize();
consoleRef.SetSize({float(size.x), size.y / 4.f});
});
info.console = std::move(overlay);

View File

@@ -334,15 +334,15 @@ namespace Ndk
{
NazaraAssert(m_target, "CameraComponent has no target");
unsigned int targetWidth = m_target->GetWidth();
unsigned int targetHeight = std::max(m_target->GetHeight(), 1U); // Let's make sure we won't divide by zero
Nz::Vector2ui targetSize = m_target->GetSize();
targetSize.y = std::max(targetSize.y, 1U); // Let's make sure we won't divide by zero
// Our target region is expressed as % of the viewport dimensions, let's compute it in pixels
Nz::Rectf fViewport(m_targetRegion);
fViewport.x *= targetWidth;
fViewport.y *= targetHeight;
fViewport.width *= targetWidth;
fViewport.height *= targetHeight;
fViewport.x *= targetSize.x;
fViewport.y *= targetSize.y;
fViewport.width *= targetSize.x;
fViewport.height *= targetSize.y;
// Compute the new aspect ratio, if it's different we need to invalidate the projection matrix
float aspectRatio = fViewport.width/fViewport.height;