diff --git a/include/Nazara/Physics2D/Collider2D.hpp b/include/Nazara/Physics2D/Collider2D.hpp index 7238237af..e5b988756 100644 --- a/include/Nazara/Physics2D/Collider2D.hpp +++ b/include/Nazara/Physics2D/Collider2D.hpp @@ -35,7 +35,7 @@ namespace Nz friend RigidBody2D; public: - Collider2D() = default; + inline Collider2D(); Collider2D(const Collider2D&) = delete; Collider2D(Collider2D&&) = delete; virtual ~Collider2D(); diff --git a/include/Nazara/Physics2D/Collider2D.inl b/include/Nazara/Physics2D/Collider2D.inl index bf4902a81..71b909a2c 100644 --- a/include/Nazara/Physics2D/Collider2D.inl +++ b/include/Nazara/Physics2D/Collider2D.inl @@ -7,6 +7,12 @@ namespace Nz { + inline Collider2D::Collider2D() : + m_collisionId(0), + m_trigger(false) + { + } + inline unsigned int Collider2D::GetCollisionId() const { return m_collisionId;