Add ShaderAstCloner
This commit is contained in:
73
include/Nazara/Renderer/ShaderAstCloner.hpp
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73
include/Nazara/Renderer/ShaderAstCloner.hpp
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADERASTCLONER_HPP
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#define NAZARA_SHADERASTCLONER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/ShaderAstVisitor.hpp>
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#include <Nazara/Renderer/ShaderVarVisitor.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_RENDERER_API ShaderAstCloner : public ShaderAstVisitor, public ShaderVarVisitor
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{
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public:
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ShaderAstCloner() = default;
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ShaderAstCloner(const ShaderAstCloner&) = default;
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ShaderAstCloner(ShaderAstCloner&&) = default;
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~ShaderAstCloner() = default;
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ShaderNodes::StatementPtr Clone(const ShaderNodes::StatementPtr& statement);
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ShaderAstCloner& operator=(const ShaderAstCloner&) = default;
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ShaderAstCloner& operator=(ShaderAstCloner&&) = default;
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private:
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void Visit(const ShaderNodes::ExpressionPtr& expr);
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void Visit(const ShaderNodes::StatementPtr& statement);
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void Visit(const ShaderNodes::AccessMember& node) override;
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void Visit(const ShaderNodes::AssignOp& node) override;
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void Visit(const ShaderNodes::BinaryOp& node) override;
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void Visit(const ShaderNodes::Branch& node) override;
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void Visit(const ShaderNodes::Cast& node) override;
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void Visit(const ShaderNodes::Constant& node) override;
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void Visit(const ShaderNodes::DeclareVariable& node) override;
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void Visit(const ShaderNodes::ExpressionStatement& node) override;
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void Visit(const ShaderNodes::Identifier& node) override;
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void Visit(const ShaderNodes::IntrinsicCall& node) override;
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void Visit(const ShaderNodes::Sample2D& node) override;
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void Visit(const ShaderNodes::StatementBlock& node) override;
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void Visit(const ShaderNodes::SwizzleOp& node) override;
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using ShaderVarVisitor::Visit;
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void Visit(const ShaderNodes::BuiltinVariable& var) override;
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void Visit(const ShaderNodes::InputVariable& var) override;
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void Visit(const ShaderNodes::LocalVariable& var) override;
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void Visit(const ShaderNodes::OutputVariable& var) override;
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void Visit(const ShaderNodes::ParameterVariable& var) override;
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void Visit(const ShaderNodes::UniformVariable& var) override;
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void PushExpression(ShaderNodes::ExpressionPtr expression);
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void PushStatement(ShaderNodes::StatementPtr statement);
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void PushVariable(ShaderNodes::VariablePtr variable);
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ShaderNodes::ExpressionPtr PopExpression();
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ShaderNodes::StatementPtr PopStatement();
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ShaderNodes::VariablePtr PopVariable();
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std::vector<ShaderNodes::ExpressionPtr> m_expressionStack;
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std::vector<ShaderNodes::StatementPtr> m_statementStack;
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std::vector<ShaderNodes::VariablePtr> m_variableStack;
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};
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}
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#include <Nazara/Renderer/ShaderAstCloner.inl>
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#endif
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12
include/Nazara/Renderer/ShaderAstCloner.inl
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12
include/Nazara/Renderer/ShaderAstCloner.inl
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@@ -0,0 +1,12 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderAstCloner.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@@ -106,6 +106,7 @@ namespace Nz
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std::vector<StatementPtr> statements;
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static inline std::shared_ptr<StatementBlock> Build(std::vector<StatementPtr> statements);
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template<typename... Args> static std::shared_ptr<StatementBlock> Build(Args&&... args);
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};
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@@ -115,10 +116,10 @@ namespace Nz
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void Visit(ShaderAstVisitor& visitor) override;
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LocalVariablePtr variable;
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ExpressionPtr expression;
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VariablePtr variable;
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static inline std::shared_ptr<DeclareVariable> Build(LocalVariablePtr variable, ExpressionPtr expression = nullptr);
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static inline std::shared_ptr<DeclareVariable> Build(VariablePtr variable, ExpressionPtr expression = nullptr);
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};
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struct NAZARA_RENDERER_API Identifier : public Expression
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@@ -196,7 +197,8 @@ namespace Nz
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StatementPtr statement;
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};
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inline std::shared_ptr<Branch> Build(ExpressionPtr condition, StatementPtr trueStatement, StatementPtr falseStatement = nullptr);
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static inline std::shared_ptr<Branch> Build(ExpressionPtr condition, StatementPtr trueStatement, StatementPtr falseStatement = nullptr);
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static inline std::shared_ptr<Branch> Build(std::vector<ConditionalStatement> statements, StatementPtr elseStatement = nullptr);
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};
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struct NAZARA_RENDERER_API Cast : public Expression
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@@ -246,6 +248,7 @@ namespace Nz
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ExpressionPtr expression;
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static inline std::shared_ptr<SwizzleOp> Build(ExpressionPtr expressionPtr, std::initializer_list<SwizzleComponent> swizzleComponents);
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static inline std::shared_ptr<SwizzleOp> Build(ExpressionPtr expressionPtr, const SwizzleComponent* components, std::size_t componentCount);
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};
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//////////////////////////////////////////////////////////////////////////
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@@ -107,6 +107,14 @@ namespace Nz::ShaderNodes
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{
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}
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inline std::shared_ptr<StatementBlock> StatementBlock::Build(std::vector<StatementPtr> statements)
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{
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auto node = std::make_shared<StatementBlock>();
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node->statements = std::move(statements);
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return node;
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}
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template<typename... Args>
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std::shared_ptr<StatementBlock> StatementBlock::Build(Args&&... args)
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{
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@@ -122,7 +130,7 @@ namespace Nz::ShaderNodes
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{
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}
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inline std::shared_ptr<DeclareVariable> DeclareVariable::Build(LocalVariablePtr variable, ExpressionPtr expression)
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inline std::shared_ptr<DeclareVariable> DeclareVariable::Build(VariablePtr variable, ExpressionPtr expression)
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{
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auto node = std::make_shared<DeclareVariable>();
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node->expression = std::move(expression);
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@@ -208,6 +216,15 @@ namespace Nz::ShaderNodes
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return node;
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}
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inline std::shared_ptr<Branch> Branch::Build(std::vector<ConditionalStatement> statements, StatementPtr elseStatement)
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{
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auto node = std::make_shared<Branch>();
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node->condStatements = std::move(statements);
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node->elseStatement = std::move(elseStatement);
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return node;
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}
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inline Cast::Cast() :
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Expression(NodeType::Cast)
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@@ -265,6 +282,20 @@ namespace Nz::ShaderNodes
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return node;
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}
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inline std::shared_ptr<SwizzleOp> SwizzleOp::Build(ExpressionPtr expressionPtr, const SwizzleComponent* components, std::size_t componentCount)
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{
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auto node = std::make_shared<SwizzleOp>();
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assert(componentCount < node->components.size());
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node->componentCount = componentCount;
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node->expression = std::move(expressionPtr);
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std::copy(components, components + componentCount, node->components.begin());
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return node;
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}
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inline Sample2D::Sample2D() :
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Expression(NodeType::Sample2D)
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