Add ShaderAstCloner
This commit is contained in:
@@ -448,9 +448,13 @@ namespace Nz
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void GlslWriter::Visit(const ShaderNodes::DeclareVariable& node)
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{
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Append(node.variable->type);
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assert(node.variable->GetType() == ShaderNodes::VariableType::LocalVariable);
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const auto& localVar = static_cast<const ShaderNodes::LocalVariable&>(*node.variable);
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Append(localVar.type);
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Append(" ");
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Append(node.variable->name);
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Append(localVar.name);
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if (node.expression)
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{
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Append(" = ");
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246
src/Nazara/Renderer/ShaderAstCloner.cpp
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246
src/Nazara/Renderer/ShaderAstCloner.cpp
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@@ -0,0 +1,246 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/ShaderAstCloner.hpp>
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#include <stdexcept>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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ShaderNodes::StatementPtr ShaderAstCloner::Clone(const ShaderNodes::StatementPtr& statement)
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{
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ShaderAstVisitor::Visit(statement);
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if (!m_expressionStack.empty() || !m_variableStack.empty() || m_statementStack.size() != 1)
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throw std::runtime_error("An error occured during clone");
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return PopStatement();
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}
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void ShaderAstCloner::Visit(const ShaderNodes::ExpressionPtr& expr)
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{
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if (expr)
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ShaderAstVisitor::Visit(expr);
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else
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PushExpression(nullptr);
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}
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void ShaderAstCloner::Visit(const ShaderNodes::StatementPtr& statement)
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{
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if (statement)
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ShaderAstVisitor::Visit(statement);
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else
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PushStatement(nullptr);
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}
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void ShaderAstCloner::Visit(const ShaderNodes::AccessMember& node)
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{
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Visit(node.structExpr);
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PushExpression(ShaderNodes::AccessMember::Build(PopExpression(), node.memberIndex, node.exprType));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::AssignOp& node)
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{
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Visit(node.left);
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Visit(node.right);
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auto right = PopExpression();
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auto left = PopExpression();
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PushExpression(ShaderNodes::AssignOp::Build(node.op, std::move(left), std::move(right)));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::BinaryOp& node)
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{
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Visit(node.left);
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Visit(node.right);
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auto right = PopExpression();
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auto left = PopExpression();
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PushExpression(ShaderNodes::BinaryOp::Build(node.op, std::move(left), std::move(right)));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::Branch& node)
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{
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for (auto& cond : node.condStatements)
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{
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Visit(cond.condition);
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Visit(cond.statement);
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}
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Visit(node.elseStatement);
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auto elseStatement = PopStatement();
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std::vector<ShaderNodes::Branch::ConditionalStatement> condStatements(node.condStatements.size());
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for (std::size_t i = 0; i < condStatements.size(); ++i)
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{
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auto& condStatement = condStatements[condStatements.size() - i - 1];
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condStatement.condition = PopExpression();
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condStatement.statement = PopStatement();
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}
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PushStatement(ShaderNodes::Branch::Build(std::move(condStatements), std::move(elseStatement)));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::Cast& node)
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{
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std::size_t expressionCount = 0;
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std::array<ShaderNodes::ExpressionPtr, 4> expressions;
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for (const auto& expr : node.expressions)
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{
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Visit(expr);
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expressionCount++;
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}
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for (std::size_t i = 0; i < expressionCount; ++i)
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expressions[expressionCount - i - 1] = PopExpression();
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PushExpression(ShaderNodes::Cast::Build(node.exprType, expressions.data(), expressionCount));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::Constant& node)
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{
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PushExpression(ShaderNodes::Constant::Build(node.value));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::DeclareVariable& node)
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{
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Visit(node.expression);
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Visit(node.variable);
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PushStatement(ShaderNodes::DeclareVariable::Build(PopVariable(), PopExpression()));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::ExpressionStatement& node)
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{
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Visit(node.expression);
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PushStatement(ShaderNodes::ExpressionStatement::Build(PopExpression()));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::Identifier& node)
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{
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Visit(node.var);
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PushExpression(ShaderNodes::Identifier::Build(PopVariable()));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::IntrinsicCall& node)
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{
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for (auto& parameter : node.parameters)
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Visit(parameter);
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std::vector<ShaderNodes::ExpressionPtr> parameters(node.parameters.size());
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for (std::size_t i = 0; i < parameters.size(); ++i)
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parameters[parameters.size() - i - 1] = PopExpression();
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PushExpression(ShaderNodes::IntrinsicCall::Build(node.intrinsic, std::move(parameters)));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::Sample2D& node)
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{
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Visit(node.coordinates);
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Visit(node.sampler);
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auto sampler = PopExpression();
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auto coordinates = PopExpression();
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PushExpression(ShaderNodes::Sample2D::Build(std::move(sampler), std::move(coordinates)));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::StatementBlock& node)
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{
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for (auto& statement : node.statements)
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Visit(statement);
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std::vector<ShaderNodes::StatementPtr> statements(node.statements.size());
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for (std::size_t i = 0; i < statements.size(); ++i)
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statements[statements.size() - i - 1] = PopStatement();
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PushStatement(ShaderNodes::StatementBlock::Build(std::move(statements)));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::SwizzleOp& node)
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{
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PushExpression(ShaderNodes::SwizzleOp::Build(PopExpression(), node.components.data(), node.componentCount));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::BuiltinVariable& var)
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{
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PushVariable(ShaderNodes::BuiltinVariable::Build(var.entry, var.type));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::InputVariable& var)
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{
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PushVariable(ShaderNodes::InputVariable::Build(var.name, var.type));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::LocalVariable& var)
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{
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PushVariable(ShaderNodes::LocalVariable::Build(var.name, var.type));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::OutputVariable& var)
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{
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PushVariable(ShaderNodes::OutputVariable::Build(var.name, var.type));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::ParameterVariable& var)
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{
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PushVariable(ShaderNodes::ParameterVariable::Build(var.name, var.type));
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}
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void ShaderAstCloner::Visit(const ShaderNodes::UniformVariable& var)
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{
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PushVariable(ShaderNodes::UniformVariable::Build(var.name, var.type));
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}
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void ShaderAstCloner::PushExpression(ShaderNodes::ExpressionPtr expression)
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{
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m_expressionStack.emplace_back(std::move(expression));
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}
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void ShaderAstCloner::PushStatement(ShaderNodes::StatementPtr statement)
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{
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m_statementStack.emplace_back(std::move(statement));
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}
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void ShaderAstCloner::PushVariable(ShaderNodes::VariablePtr variable)
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{
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m_variableStack.emplace_back(std::move(variable));
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}
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ShaderNodes::ExpressionPtr ShaderAstCloner::PopExpression()
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{
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assert(!m_expressionStack.empty());
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ShaderNodes::ExpressionPtr expr = std::move(m_expressionStack.back());
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m_expressionStack.pop_back();
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return expr;
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}
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ShaderNodes::StatementPtr ShaderAstCloner::PopStatement()
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{
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assert(!m_statementStack.empty());
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ShaderNodes::StatementPtr expr = std::move(m_statementStack.back());
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m_statementStack.pop_back();
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return expr;
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}
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ShaderNodes::VariablePtr ShaderAstCloner::PopVariable()
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{
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assert(!m_variableStack.empty());
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ShaderNodes::VariablePtr var = std::move(m_variableStack.back());
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m_variableStack.pop_back();
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return var;
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}
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}
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@@ -230,9 +230,14 @@ namespace Nz
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{
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assert(m_context);
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if (node.variable->GetType() != ShaderNodes::VariableType::LocalVariable)
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throw AstError{ "Only local variables can be declared in a statement" };
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const auto& localVar = static_cast<const ShaderNodes::LocalVariable&>(*node.variable);
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auto& local = m_context->declaredLocals.emplace_back();
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local.name = node.variable->name;
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local.type = node.variable->type;
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local.name = localVar.name;
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local.type = localVar.type;
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ShaderAstRecursiveVisitor::Visit(node);
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}
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