Replace Catch header by a xmake package
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@@ -1,5 +1,5 @@
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#include <Nazara/Physics2D/Collider2D.hpp>
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#include <Catch/catch.hpp>
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#include <catch2/catch.hpp>
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SCENARIO("Collider2D", "[PHYSICS2D][COLLIDER2D]")
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{
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@@ -1,5 +1,5 @@
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#include <Nazara/Physics2D/PhysWorld2D.hpp>
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#include <Catch/catch.hpp>
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#include <catch2/catch.hpp>
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Nz::RigidBody2D CreateBody(Nz::PhysWorld2D& world, const Nz::Vector2f& position, bool isMoving = true, const Nz::Vector2f& lengths = Nz::Vector2f::Unit());
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@@ -1,6 +1,6 @@
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#include <Nazara/Physics2D/RigidBody2D.hpp>
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#include <Nazara/Physics2D/PhysWorld2D.hpp>
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#include <Catch/catch.hpp>
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#include <catch2/catch.hpp>
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#include <iostream>
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#include <limits>
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