OBJLoader now support transparency

Mesh::AddSubMesh no longer return bool

Former-commit-id: 71217618d179c5853683f4615901565cb7cd3ab8
This commit is contained in:
Lynix
2013-06-26 15:17:53 +02:00
parent f3603a0b31
commit d7a66d08b6
5 changed files with 57 additions and 40 deletions

View File

@@ -34,6 +34,7 @@ namespace
bool Load(NzModel* model, NzInputStream& stream, const NzModelParameters& parameters)
{
NzOBJParser parser(stream);
if (!parser.Parse())
{
NazaraError("OBJ parser failed");
@@ -173,10 +174,8 @@ namespace
else
subMesh->GenerateNormals();
if (mesh->AddSubMesh(meshes[i].name + '_' + materials[meshes[i].material], subMesh.get()))
subMesh.release();
else
NazaraError("Failed to add SubMesh to Mesh");
mesh->AddSubMesh(meshes[i].name + '_' + materials[meshes[i].material], subMesh.get());
subMesh.release();
}
mesh->SetMaterialCount(parser.GetMaterialCount());
@@ -218,6 +217,23 @@ namespace
material->SetSpecularColor(specularColor);
material->SetShininess(mtlMat->shininess);
bool hasAlphaMap = false;;
if (parameters.material.loadAlphaMap && !mtlMat->alphaMap.IsEmpty())
{
std::unique_ptr<NzTexture> alphaMap(new NzTexture);
alphaMap->SetPersistent(false);
if (alphaMap->LoadFromFile(baseDir + mtlMat->alphaMap))
{
hasAlphaMap = true;
material->SetAlphaMap(alphaMap.get());
alphaMap.release();
}
else
NazaraWarning("Failed to load alpha map (" + mtlMat->alphaMap + ')');
}
if (parameters.material.loadDiffuseMap && !mtlMat->diffuseMap.IsEmpty())
{
std::unique_ptr<NzTexture> diffuseMap(new NzTexture);
@@ -246,6 +262,17 @@ namespace
NazaraWarning("Failed to load specular map (" + mtlMat->diffuseMap + ')');
}
// Si nous avons une alpha map ou des couleurs transparentes,
// nous devons configurer le matériau pour accepter la transparence au mieux
if (hasAlphaMap || !NzNumberEquals(mtlMat->alpha, 1.f))
{
// On paramètre le matériau pour accepter la transparence au mieux
material->Enable(nzRendererParameter_Blend, true);
material->Enable(nzRendererParameter_DepthWrite, false);
material->SetDstBlend(nzBlendFunc_InvSrcAlpha);
material->SetSrcBlend(nzBlendFunc_SrcAlpha);
}
model->SetMaterial(meshes[i].material, material.get());
material.release();
}