OBJLoader now support transparency
Mesh::AddSubMesh no longer return bool Former-commit-id: 71217618d179c5853683f4615901565cb7cd3ab8
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@@ -260,12 +260,7 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
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mesh->SetMaterial(i, baseDir + md5Mesh.shader);
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subMesh->SetMaterialIndex(i);
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if (!mesh->AddSubMesh(subMesh.get()))
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{
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NazaraError("Failed to add submesh");
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continue;
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}
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mesh->AddSubMesh(subMesh.get());
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subMesh.release();
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// Animation
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@@ -360,12 +355,7 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
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subMesh->GenerateNormalsAndTangents();
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subMesh->SetMaterialIndex(i);
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if (!mesh->AddSubMesh(subMesh.get()))
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{
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NazaraError("Failed to add submesh");
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continue;
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}
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mesh->AddSubMesh(subMesh.get());
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subMesh.release();
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}
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}
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