OBJLoader now support transparency

Mesh::AddSubMesh no longer return bool

Former-commit-id: 71217618d179c5853683f4615901565cb7cd3ab8
This commit is contained in:
Lynix
2013-06-26 15:17:53 +02:00
parent f3603a0b31
commit d7a66d08b6
5 changed files with 57 additions and 40 deletions

View File

@@ -260,12 +260,7 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
mesh->SetMaterial(i, baseDir + md5Mesh.shader);
subMesh->SetMaterialIndex(i);
if (!mesh->AddSubMesh(subMesh.get()))
{
NazaraError("Failed to add submesh");
continue;
}
mesh->AddSubMesh(subMesh.get());
subMesh.release();
// Animation
@@ -360,12 +355,7 @@ bool NzMD5MeshParser::Parse(NzMesh* mesh)
subMesh->GenerateNormalsAndTangents();
subMesh->SetMaterialIndex(i);
if (!mesh->AddSubMesh(subMesh.get()))
{
NazaraError("Failed to add submesh");
continue;
}
mesh->AddSubMesh(subMesh.get());
subMesh.release();
}
}