Lua/LuaClass: Fix argument count via GetStackTop (Close #75)
Former-commit-id: 3a0e60a6e7ec7c85ff5f179cc84a468d8c0682f4 [formerly f0712658e69c7ced1fa46f8878f96776d6b36567] [formerly 3035b072473d17863c3c0f6950451ccf582c107e [formerly fe3cbf8a2cf87cf6cc3d3e8577011159bff04387]] Former-commit-id: df8812d712d28efc2bc83258df53dcb21bbb4b2d [formerly 6d2d8773c96d406690bd5cfc19cef7d1706ff6fc] Former-commit-id: 461fec0cc2dd99690a3de10436730514712beb73
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@@ -28,7 +28,7 @@ namespace Nz
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public:
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using ClassFunc = std::function<int(LuaInstance& lua, T& instance)>;
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using ClassIndexFunc = std::function<bool(LuaInstance& lua, T& instance)>;
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using ConstructorFunc = std::function<bool(LuaInstance& lua, T* instance)>;
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using ConstructorFunc = std::function<bool(LuaInstance& lua, T* instance, std::size_t argumentCount)>;
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template<typename P> using ConvertToParent = std::function<P*(T*)>;
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using FinalizerFunc = std::function<bool(LuaInstance& lua, T& instance)>;
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using StaticIndexFunc = std::function<bool(LuaInstance& lua)>;
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