Graphics/FrameGraph: Add FramePassAttachmentSize enum instead of boolean

This commit is contained in:
SirLynix
2022-11-22 18:16:06 +01:00
committed by Jérôme Leclercq
parent d6b9b4327a
commit d7eab778fb
8 changed files with 48 additions and 30 deletions

View File

@@ -153,15 +153,20 @@ namespace Nz
textureCreationParams.type = ImageType::E2D;
textureCreationParams.usageFlags = textureData.usage;
textureCreationParams.pixelFormat = textureData.format;
if (textureData.hasFixedSize)
textureCreationParams.width = 1;
textureCreationParams.height = 1;
switch (textureData.size)
{
textureCreationParams.width = textureData.width;
textureCreationParams.height = textureData.height;
}
else
{
textureCreationParams.width = textureData.width * frameWidth / 100'000;
textureCreationParams.height = textureData.height * frameHeight / 100'000;
case FramePassAttachmentSize::Fixed:
textureCreationParams.width = textureData.width;
textureCreationParams.height = textureData.height;
break;
case FramePassAttachmentSize::SwapchainFactor:
textureCreationParams.width = frameWidth * textureData.width / 100'000;
textureCreationParams.height = frameHeight * textureData.height / 100'000;
break;
}
textureData.texture = renderDevice->InstantiateTexture(textureCreationParams);
@@ -181,17 +186,19 @@ namespace Nz
auto& textureData = m_textures[textureId];
textures.push_back(textureData.texture);
unsigned int width;
unsigned int height;
if (textureData.hasFixedSize)
unsigned int width = 1;
unsigned int height = 1;
switch (textureData.size)
{
width = textureData.width;
height = textureData.height;
}
else
{
width = frameWidth * textureData.width / 100'000;
height = frameHeight * textureData.height / 100'000;
case FramePassAttachmentSize::Fixed:
width = textureData.width;
height = textureData.height;
break;
case FramePassAttachmentSize::SwapchainFactor:
width = frameWidth * textureData.width / 100'000;
height = frameHeight * textureData.height / 100'000;
break;
}
framebufferWidth = std::min(framebufferWidth, width);

View File

@@ -581,8 +581,8 @@ namespace Nz
lightData->shadowMapAttachmentIndex = frameGraph.AddAttachment({
"Shadowmap",
shadowMapFormat,
FramePassAttachmentSize::Fixed,
shadowMapSize, shadowMapSize,
true // fixed size
});
if (!lightData->camera)

View File

@@ -115,10 +115,10 @@ namespace Nz
auto& bakedTexture = bakedTextures.emplace_back();
bakedTexture.name = std::move(texture.name);
bakedTexture.format = texture.format;
bakedTexture.hasFixedSize = texture.hasFixedSize;
bakedTexture.height = texture.height;
bakedTexture.usage = texture.usage;
bakedTexture.width = texture.width;
bakedTexture.size = texture.size;
bakedTexture.usage = texture.usage;
bakedTexture.width = texture.width;
}
return BakedFrameGraph(std::move(bakedPasses), std::move(bakedTextures), std::move(m_pending.attachmentToTextures), std::move(m_pending.passIdToPhysicalPassIndex));
@@ -954,7 +954,7 @@ namespace Nz
if (data.format != attachmentData.format ||
data.width != attachmentData.width ||
data.height != attachmentData.height ||
data.hasFixedSize != attachmentData.hasFixedSize)
data.size != attachmentData.size)
continue;
m_pending.texturePool.erase(it);
@@ -974,7 +974,7 @@ namespace Nz
data.format = attachmentData.format;
data.width = attachmentData.width;
data.height = attachmentData.height;
data.hasFixedSize = attachmentData.hasFixedSize;
data.size = attachmentData.size;
return textureId;
}

View File

@@ -198,15 +198,15 @@ namespace Nz
std::size_t offset = indices->first + indices->count;
offset *= 4;
for (std::size_t index : { 0, 2, 1, 3 })
for (std::size_t cornerIndex : { 0, 2, 1, 3 })
{
// Set the position, color and UV of our vertices
// Remember that indices->count is a counter here, not a count value
m_vertices[offset].color = glyph.color;
m_vertices[offset].position = glyph.corners[index];
m_vertices[offset].position = glyph.corners[cornerIndex];
m_vertices[offset].position.y = bounds.height - m_vertices[offset].position.y;
m_vertices[offset].position *= scale;
m_vertices[offset].uv.Set(uvRect.GetCorner((glyph.flipped) ? flippedCorners[index] : normalCorners[index]));
m_vertices[offset].uv.Set(uvRect.GetCorner((glyph.flipped) ? flippedCorners[cornerIndex] : normalCorners[cornerIndex]));
offset++;
}