Renderer/Framebuffer: Add GetType (and rework backend internals)
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@@ -16,13 +16,7 @@ namespace Nz
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class NAZARA_OPENGLRENDERER_API OpenGLFramebuffer : public Framebuffer
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{
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public:
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enum class Type
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{
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FBO,
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Window
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};
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inline OpenGLFramebuffer(Type type);
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using Framebuffer::Framebuffer;
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OpenGLFramebuffer() = default;
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OpenGLFramebuffer(const OpenGLFramebuffer&) = delete;
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OpenGLFramebuffer(OpenGLFramebuffer&&) noexcept = default;
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@@ -32,13 +26,8 @@ namespace Nz
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virtual std::size_t GetColorBufferCount() const = 0;
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inline Type GetType() const;
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OpenGLFramebuffer& operator=(const OpenGLFramebuffer&) = delete;
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OpenGLFramebuffer& operator=(OpenGLFramebuffer&&) noexcept = default;
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private:
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Type m_type;
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};
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}
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@@ -7,15 +7,6 @@
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namespace Nz
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{
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inline OpenGLFramebuffer::OpenGLFramebuffer(Type type) :
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m_type(type)
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{
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}
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inline auto OpenGLFramebuffer::GetType() const -> Type
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{
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return m_type;
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@@ -8,7 +8,7 @@
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namespace Nz
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{
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inline OpenGLWindowFramebuffer::OpenGLWindowFramebuffer(OpenGLRenderWindow& renderWindow) :
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OpenGLFramebuffer(OpenGLFramebuffer::Type::Window),
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OpenGLFramebuffer(FramebufferType::Window),
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m_renderWindow(renderWindow)
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{
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}
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