Renderer/Framebuffer: Add GetType (and rework backend internals)

This commit is contained in:
Jérôme Leclercq
2021-06-22 17:30:08 +02:00
parent c188d0616a
commit d88c4ecb5b
22 changed files with 129 additions and 149 deletions

View File

@@ -16,13 +16,7 @@ namespace Nz
class NAZARA_OPENGLRENDERER_API OpenGLFramebuffer : public Framebuffer
{
public:
enum class Type
{
FBO,
Window
};
inline OpenGLFramebuffer(Type type);
using Framebuffer::Framebuffer;
OpenGLFramebuffer() = default;
OpenGLFramebuffer(const OpenGLFramebuffer&) = delete;
OpenGLFramebuffer(OpenGLFramebuffer&&) noexcept = default;
@@ -32,13 +26,8 @@ namespace Nz
virtual std::size_t GetColorBufferCount() const = 0;
inline Type GetType() const;
OpenGLFramebuffer& operator=(const OpenGLFramebuffer&) = delete;
OpenGLFramebuffer& operator=(OpenGLFramebuffer&&) noexcept = default;
private:
Type m_type;
};
}