Renderer/Framebuffer: Add GetType (and rework backend internals)
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39
include/Nazara/VulkanRenderer/VulkanTextureFramebuffer.hpp
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39
include/Nazara/VulkanRenderer/VulkanTextureFramebuffer.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANTEXTUREFRAMEBUFFER_HPP
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#define NAZARA_VULKANRENDERER_VULKANTEXTUREFRAMEBUFFER_HPP
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#include <Nazara/VulkanRenderer/VulkanFramebuffer.hpp>
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#include <memory>
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namespace Nz
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{
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class RenderPass;
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class Texture;
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class NAZARA_VULKANRENDERER_API VulkanTextureFramebuffer final : public VulkanFramebuffer
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{
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public:
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VulkanTextureFramebuffer(Vk::Device& device, unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments);
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VulkanTextureFramebuffer(const VulkanTextureFramebuffer&) = delete;
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VulkanTextureFramebuffer(VulkanTextureFramebuffer&&) = delete;
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~VulkanTextureFramebuffer() = default;
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inline Vk::Framebuffer& GetFramebuffer();
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inline const Vk::Framebuffer& GetFramebuffer() const;
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VulkanTextureFramebuffer& operator=(const VulkanTextureFramebuffer&) = delete;
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VulkanTextureFramebuffer& operator=(VulkanTextureFramebuffer&&) = delete;
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private:
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Vk::Framebuffer m_framebuffer;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanTextureFramebuffer.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANTEXTUREFRAMEBUFFER_HPP
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