Renderer/Framebuffer: Add GetType (and rework backend internals)
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@@ -5,11 +5,11 @@
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#include <Nazara/VulkanRenderer/VulkanCommandBufferBuilder.hpp>
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#include <Nazara/Core/StackArray.hpp>
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#include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanMultipleFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanWindowFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPipeline.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
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#include <Nazara/VulkanRenderer/VulkanSingleFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanTextureFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
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#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
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#include <Nazara/VulkanRenderer/VulkanUploadPool.hpp>
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@@ -33,21 +33,20 @@ namespace Nz
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const Vk::Framebuffer& vkFramebuffer = [&] () -> const Vk::Framebuffer&
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{
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const VulkanFramebuffer& vkFramebuffer = static_cast<const VulkanFramebuffer&>(framebuffer);
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switch (vkFramebuffer.GetType())
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switch (framebuffer.GetType())
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{
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case VulkanFramebuffer::Type::Multiple:
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case FramebufferType::Texture:
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return static_cast<const VulkanTextureFramebuffer&>(framebuffer).GetFramebuffer();
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case FramebufferType::Window:
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{
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const VulkanMultipleFramebuffer& vkMultipleFramebuffer = static_cast<const VulkanMultipleFramebuffer&>(vkFramebuffer);
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const VulkanWindowFramebuffer& vkMultipleFramebuffer = static_cast<const VulkanWindowFramebuffer&>(framebuffer);
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m_framebufferCount = std::max(m_framebufferCount, vkMultipleFramebuffer.GetFramebufferCount());
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return vkMultipleFramebuffer.GetFramebuffer(m_imageIndex);
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}
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case VulkanFramebuffer::Type::Single:
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return static_cast<const VulkanSingleFramebuffer&>(vkFramebuffer).GetFramebuffer();
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}
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throw std::runtime_error("Unhandled framebuffer type " + std::to_string(UnderlyingCast(vkFramebuffer.GetType())));
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throw std::runtime_error("Unhandled framebuffer type " + std::to_string(UnderlyingCast(framebuffer.GetType())));
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}();
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std::size_t attachmentCount = vkRenderPass.GetAttachmentCount();
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