Renderer/Framebuffer: Add GetType (and rework backend internals)

This commit is contained in:
Jérôme Leclercq
2021-06-22 17:30:08 +02:00
parent c188d0616a
commit d88c4ecb5b
22 changed files with 129 additions and 149 deletions

View File

@@ -8,8 +8,8 @@
#include <Nazara/VulkanRenderer/VulkanRenderPipeline.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
#include <Nazara/VulkanRenderer/VulkanShaderModule.hpp>
#include <Nazara/VulkanRenderer/VulkanSingleFramebuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
#include <Nazara/VulkanRenderer/VulkanTextureFramebuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanTextureSampler.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
@@ -34,7 +34,7 @@ namespace Nz
std::shared_ptr<Framebuffer> VulkanDevice::InstantiateFramebuffer(unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments)
{
return std::make_shared<VulkanSingleFramebuffer>(*this, width, height, renderPass, attachments);
return std::make_shared<VulkanTextureFramebuffer>(*this, width, height, renderPass, attachments);
}
std::shared_ptr<RenderPass> VulkanDevice::InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies)