Renderer/Framebuffer: Add GetType (and rework backend internals)
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@@ -8,8 +8,8 @@
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#include <Nazara/VulkanRenderer/VulkanRenderPipeline.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
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#include <Nazara/VulkanRenderer/VulkanShaderModule.hpp>
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#include <Nazara/VulkanRenderer/VulkanSingleFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
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#include <Nazara/VulkanRenderer/VulkanTextureFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanTextureSampler.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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@@ -34,7 +34,7 @@ namespace Nz
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std::shared_ptr<Framebuffer> VulkanDevice::InstantiateFramebuffer(unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments)
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{
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return std::make_shared<VulkanSingleFramebuffer>(*this, width, height, renderPass, attachments);
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return std::make_shared<VulkanTextureFramebuffer>(*this, width, height, renderPass, attachments);
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}
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std::shared_ptr<RenderPass> VulkanDevice::InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies)
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