Renderer/Framebuffer: Add GetType (and rework backend internals)
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44
src/Nazara/VulkanRenderer/VulkanTextureFramebuffer.cpp
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44
src/Nazara/VulkanRenderer/VulkanTextureFramebuffer.cpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/VulkanTextureFramebuffer.hpp>
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#include <Nazara/Core/StackArray.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
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#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
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#include <stdexcept>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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{
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VulkanTextureFramebuffer::VulkanTextureFramebuffer(Vk::Device& device, unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments) :
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VulkanFramebuffer(FramebufferType::Texture)
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{
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assert(renderPass);
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const VulkanRenderPass& vkRenderPass = static_cast<const VulkanRenderPass&>(*renderPass);
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StackArray<VkImageView> imageViews = NazaraStackArrayNoInit(VkImageView, attachments.size());
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for (std::size_t i = 0; i < attachments.size(); ++i)
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{
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assert(attachments[i]);
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const VulkanTexture& vkTexture = static_cast<const VulkanTexture&>(*attachments[i]);
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imageViews[i] = vkTexture.GetImageView();
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}
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VkFramebufferCreateInfo createInfo = {
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VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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nullptr,
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0,
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vkRenderPass.GetRenderPass(),
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UInt32(imageViews.size()),
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imageViews.data(),
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UInt32(width),
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UInt32(height),
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1
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};
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if (!m_framebuffer.Create(device, createInfo))
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throw std::runtime_error("failed to instantiate Vulkan framebuffer: " + TranslateVulkanError(m_framebuffer.GetLastErrorCode()));
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}
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}
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