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@@ -1,4 +1,4 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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@@ -56,62 +56,40 @@ namespace Nz
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return true;
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}
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struct MeshImpl
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{
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MeshImpl()
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{
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materialData.resize(1); // One material by default
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}
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std::unordered_map<String, UInt32> subMeshMap;
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std::vector<ParameterList> materialData;
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std::vector<SubMeshRef> subMeshes;
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AnimationType animationType;
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Boxf aabb;
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Skeleton skeleton; // Only used by skeletal meshes
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String animationPath;
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bool aabbUpdated = false;
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UInt32 jointCount; // Only used by skeletal meshes
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};
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Mesh::~Mesh()
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{
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OnMeshRelease(this);
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Destroy();
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}
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void Mesh::AddSubMesh(SubMesh* subMesh)
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_isValid, "Mesh should be created first");
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NazaraAssert(subMesh, "Invalid submesh");
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NazaraAssert(subMesh->GetAnimationType() == m_impl->animationType, "Submesh animation type doesn't match mesh animation type");
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NazaraAssert(subMesh->GetAnimationType() == m_animationType, "Submesh animation type doesn't match mesh animation type");
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m_impl->subMeshes.emplace_back(subMesh);
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m_subMeshes.emplace_back();
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SubMeshData& subMeshData = m_subMeshes.back();
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subMeshData.subMesh = subMesh;
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subMeshData.onSubMeshInvalidated.Connect(subMesh->OnSubMeshInvalidateAABB, [this](const SubMesh* /*subMesh*/) { InvalidateAABB(); });
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InvalidateAABB();
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}
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void Mesh::AddSubMesh(const String& identifier, SubMesh* subMesh)
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_isValid, "Mesh should be created first");
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NazaraAssert(!identifier.IsEmpty(), "Identifier is empty");
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NazaraAssert(m_impl->subMeshMap.find(identifier) == m_impl->subMeshMap.end(), "SubMesh identifier \"" + identifier + "\" is already in use");
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NazaraAssert(m_subMeshMap.find(identifier) == m_subMeshMap.end(), "SubMesh identifier \"" + identifier + "\" is already in use");
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NazaraAssert(subMesh, "Invalid submesh");
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NazaraAssert(subMesh->GetAnimationType() == m_impl->animationType, "Submesh animation type doesn't match mesh animation type");
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NazaraAssert(subMesh->GetAnimationType() == m_animationType, "Submesh animation type doesn't match mesh animation type");
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std::size_t index = m_impl->subMeshes.size();
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std::size_t index = m_subMeshes.size();
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m_impl->subMeshes.emplace_back(subMesh);
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m_impl->subMeshMap[identifier] = static_cast<UInt32>(index);
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AddSubMesh(subMesh);
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InvalidateAABB();
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m_subMeshMap[identifier] = static_cast<UInt32>(index);
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}
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SubMesh* Mesh::BuildSubMesh(const Primitive& primitive, const MeshParams& params)
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_impl->animationType == AnimationType_Static, "Submesh building only works for static meshes");
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NazaraAssert(m_isValid, "Mesh should be created first");
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NazaraAssert(m_animationType == AnimationType_Static, "Submesh building only works for static meshes");
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NazaraAssert(params.IsValid(), "Invalid parameters");
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NazaraAssert(params.vertexDeclaration->HasComponentOfType<Vector3f>(VertexComponent_Position), "The vertex declaration doesn't have a Vector3 position component");
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@@ -266,18 +244,11 @@ namespace Nz
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}
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}
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StaticMeshRef subMesh = StaticMesh::New(this);
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if (!subMesh->Create(vertexBuffer))
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{
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NazaraError("Failed to create StaticMesh");
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return nullptr;
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}
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if (params.optimizeIndexBuffers)
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indexBuffer->Optimize();
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StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
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subMesh->SetAABB(aabb);
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subMesh->SetIndexBuffer(indexBuffer);
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AddSubMesh(subMesh);
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return subMesh;
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@@ -293,16 +264,15 @@ namespace Nz
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{
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Destroy();
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std::unique_ptr<MeshImpl> impl(new MeshImpl);
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impl->animationType = AnimationType_Skeletal;
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impl->jointCount = jointCount;
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if (!impl->skeleton.Create(jointCount))
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m_animationType = AnimationType_Skeletal;
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m_jointCount = jointCount;
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if (!m_skeleton.Create(jointCount))
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{
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NazaraError("Failed to create skeleton");
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return false;
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}
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m_impl = impl.release();
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m_isValid = true;
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return true;
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}
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@@ -311,236 +281,244 @@ namespace Nz
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{
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Destroy();
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m_impl = new MeshImpl;
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m_impl->animationType = AnimationType_Static;
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m_animationType = AnimationType_Static;
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m_isValid = true;
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return true;
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}
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void Mesh::Destroy()
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{
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if (m_impl)
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if (m_isValid)
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{
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OnMeshDestroy(this);
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delete m_impl;
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m_impl = nullptr;
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m_animationPath.Clear();
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m_materialData.clear();
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m_materialData.resize(1);
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m_skeleton.Destroy();
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m_subMeshes.clear();
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m_subMeshMap.clear();
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m_isValid = false;
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}
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}
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void Mesh::GenerateNormals()
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_isValid, "Mesh should be created first");
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for (SubMesh* subMesh : m_impl->subMeshes)
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subMesh->GenerateNormals();
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for (SubMeshData& data : m_subMeshes)
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data.subMesh->GenerateNormals();
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}
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void Mesh::GenerateNormalsAndTangents()
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_isValid, "Mesh should be created first");
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for (SubMesh* subMesh : m_impl->subMeshes)
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subMesh->GenerateNormalsAndTangents();
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for (SubMeshData& data : m_subMeshes)
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data.subMesh->GenerateNormalsAndTangents();
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}
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void Mesh::GenerateTangents()
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_isValid, "Mesh should be created first");
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for (SubMesh* subMesh : m_impl->subMeshes)
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subMesh->GenerateTangents();
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for (SubMeshData& data : m_subMeshes)
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data.subMesh->GenerateTangents();
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}
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const Boxf& Mesh::GetAABB() const
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_isValid, "Mesh should be created first");
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if (!m_impl->aabbUpdated)
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if (!m_aabbUpdated)
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{
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std::size_t subMeshCount = m_impl->subMeshes.size();
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std::size_t subMeshCount = m_subMeshes.size();
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if (subMeshCount > 0)
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{
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m_impl->aabb.Set(m_impl->subMeshes[0]->GetAABB());
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m_aabb.Set(m_subMeshes.front().subMesh->GetAABB());
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for (std::size_t i = 1; i < subMeshCount; ++i)
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m_impl->aabb.ExtendTo(m_impl->subMeshes[i]->GetAABB());
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m_aabb.ExtendTo(m_subMeshes[i].subMesh->GetAABB());
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}
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else
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m_impl->aabb.MakeZero();
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m_aabb.MakeZero();
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m_impl->aabbUpdated = true;
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m_aabbUpdated = true;
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}
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return m_impl->aabb;
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return m_aabb;
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}
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String Mesh::GetAnimation() const
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_isValid, "Mesh should be created first");
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return m_impl->animationPath;
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return m_animationPath;
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}
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AnimationType Mesh::GetAnimationType() const
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_isValid, "Mesh should be created first");
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return m_impl->animationType;
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return m_animationType;
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}
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UInt32 Mesh::GetJointCount() const
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
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NazaraAssert(m_isValid, "Mesh should be created first");
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NazaraAssert(m_animationType == AnimationType_Skeletal, "Mesh is not skeletal");
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return m_impl->jointCount;
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return m_jointCount;
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}
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ParameterList& Mesh::GetMaterialData(UInt32 index)
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(index < m_impl->materialData.size(), "Material index out of range");
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NazaraAssert(m_isValid, "Mesh should be created first");
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NazaraAssert(index < m_materialData.size(), "Material index out of range");
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return m_impl->materialData[index];
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return m_materialData[index];
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}
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const ParameterList& Mesh::GetMaterialData(UInt32 index) const
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(index < m_impl->materialData.size(), "Material index out of range");
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NazaraAssert(m_isValid, "Mesh should be created first");
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NazaraAssert(index < m_materialData.size(), "Material index out of range");
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return m_impl->materialData[index];
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return m_materialData[index];
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}
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UInt32 Mesh::GetMaterialCount() const
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_isValid, "Mesh should be created first");
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return static_cast<UInt32>(m_impl->materialData.size());
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return static_cast<UInt32>(m_materialData.size());
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}
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Skeleton* Mesh::GetSkeleton()
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
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NazaraAssert(m_isValid, "Mesh should be created first");
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NazaraAssert(m_animationType == AnimationType_Skeletal, "Mesh is not skeletal");
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return &m_impl->skeleton;
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return &m_skeleton;
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}
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const Skeleton* Mesh::GetSkeleton() const
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
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NazaraAssert(m_isValid, "Mesh should be created first");
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NazaraAssert(m_animationType == AnimationType_Skeletal, "Mesh is not skeletal");
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return &m_impl->skeleton;
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return &m_skeleton;
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}
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SubMesh* Mesh::GetSubMesh(const String& identifier)
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_isValid, "Mesh should be created first");
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auto it = m_impl->subMeshMap.find(identifier);
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NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
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auto it = m_subMeshMap.find(identifier);
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NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found");
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return m_impl->subMeshes[it->second];
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return m_subMeshes[it->second].subMesh;
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}
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SubMesh* Mesh::GetSubMesh(UInt32 index)
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
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NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range");
|
|
|
|
|
|
|
|
|
|
return m_impl->subMeshes[index];
|
|
|
|
|
return m_subMeshes[index].subMesh;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const SubMesh* Mesh::GetSubMesh(const String& identifier) const
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
|
|
|
|
|
auto it = m_impl->subMeshMap.find(identifier);
|
|
|
|
|
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
|
|
|
|
|
auto it = m_subMeshMap.find(identifier);
|
|
|
|
|
NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found");
|
|
|
|
|
|
|
|
|
|
return m_impl->subMeshes[it->second];
|
|
|
|
|
return m_subMeshes[it->second].subMesh;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const SubMesh* Mesh::GetSubMesh(UInt32 index) const
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range");
|
|
|
|
|
|
|
|
|
|
return m_impl->subMeshes[index];
|
|
|
|
|
return m_subMeshes[index].subMesh;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UInt32 Mesh::GetSubMeshCount() const
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
|
|
|
|
|
return static_cast<UInt32>(m_impl->subMeshes.size());
|
|
|
|
|
return static_cast<UInt32>(m_subMeshes.size());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UInt32 Mesh::GetSubMeshIndex(const String& identifier) const
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
|
|
|
|
|
auto it = m_impl->subMeshMap.find(identifier);
|
|
|
|
|
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
|
|
|
|
|
auto it = m_subMeshMap.find(identifier);
|
|
|
|
|
NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found");
|
|
|
|
|
|
|
|
|
|
return it->second;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UInt32 Mesh::GetTriangleCount() const
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
|
|
|
|
|
UInt32 triangleCount = 0;
|
|
|
|
|
for (SubMesh* subMesh : m_impl->subMeshes)
|
|
|
|
|
triangleCount += subMesh->GetTriangleCount();
|
|
|
|
|
for (const SubMeshData& data : m_subMeshes)
|
|
|
|
|
triangleCount += data.subMesh->GetTriangleCount();
|
|
|
|
|
|
|
|
|
|
return triangleCount;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UInt32 Mesh::GetVertexCount() const
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
|
|
|
|
|
UInt32 vertexCount = 0;
|
|
|
|
|
for (SubMesh* subMesh : m_impl->subMeshes)
|
|
|
|
|
vertexCount += subMesh->GetVertexCount();
|
|
|
|
|
for (const SubMeshData& data : m_subMeshes)
|
|
|
|
|
vertexCount += data.subMesh->GetVertexCount();
|
|
|
|
|
|
|
|
|
|
return vertexCount;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Mesh::InvalidateAABB() const
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
|
|
|
|
|
m_impl->aabbUpdated = false;
|
|
|
|
|
m_aabbUpdated = false;
|
|
|
|
|
|
|
|
|
|
OnMeshInvalidateAABB(this);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Mesh::HasSubMesh(const String& identifier) const
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
|
|
|
|
|
return m_impl->subMeshMap.find(identifier) != m_impl->subMeshMap.end();
|
|
|
|
|
return m_subMeshMap.find(identifier) != m_subMeshMap.end();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Mesh::HasSubMesh(UInt32 index) const
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
|
|
|
|
|
return index < m_impl->subMeshes.size();
|
|
|
|
|
return index < m_subMeshes.size();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Mesh::IsAnimable() const
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
|
|
|
|
|
return m_impl->animationType != AnimationType_Static;
|
|
|
|
|
return m_animationType != AnimationType_Static;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Mesh::IsValid() const
|
|
|
|
|
{
|
|
|
|
|
return m_impl != nullptr;
|
|
|
|
|
return m_isValid;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Mesh::LoadFromFile(const String& filePath, const MeshParams& params)
|
|
|
|
|
@@ -560,20 +538,20 @@ namespace Nz
|
|
|
|
|
|
|
|
|
|
void Mesh::Recenter()
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(m_impl->animationType == AnimationType_Static, "Mesh is not static");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(m_animationType == AnimationType_Static, "Mesh is not static");
|
|
|
|
|
|
|
|
|
|
// The center of our mesh is the center of our *global* AABB
|
|
|
|
|
Vector3f center = GetAABB().GetCenter();
|
|
|
|
|
|
|
|
|
|
for (SubMesh* subMesh : m_impl->subMeshes)
|
|
|
|
|
for (SubMeshData& data : m_subMeshes)
|
|
|
|
|
{
|
|
|
|
|
StaticMesh* staticMesh = static_cast<StaticMesh*>(subMesh);
|
|
|
|
|
StaticMesh& staticMesh = static_cast<StaticMesh&>(*data.subMesh);
|
|
|
|
|
|
|
|
|
|
BufferMapper<VertexBuffer> mapper(staticMesh->GetVertexBuffer(), BufferAccess_ReadWrite);
|
|
|
|
|
BufferMapper<VertexBuffer> mapper(staticMesh.GetVertexBuffer(), BufferAccess_ReadWrite);
|
|
|
|
|
MeshVertex* vertices = static_cast<MeshVertex*>(mapper.GetPointer());
|
|
|
|
|
|
|
|
|
|
UInt32 vertexCount = staticMesh->GetVertexCount();
|
|
|
|
|
UInt32 vertexCount = staticMesh.GetVertexCount();
|
|
|
|
|
for (UInt32 i = 0; i < vertexCount; ++i)
|
|
|
|
|
{
|
|
|
|
|
vertices->position -= center;
|
|
|
|
|
@@ -581,13 +559,11 @@ namespace Nz
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Our AABB doesn't change shape, only position
|
|
|
|
|
Boxf aabb = staticMesh->GetAABB();
|
|
|
|
|
Boxf aabb = staticMesh.GetAABB();
|
|
|
|
|
aabb.Translate(-center);
|
|
|
|
|
|
|
|
|
|
staticMesh->SetAABB(aabb);
|
|
|
|
|
staticMesh.SetAABB(aabb); // This will invalidate our AABB
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
InvalidateAABB();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Mesh::RemoveSubMesh(const String& identifier)
|
|
|
|
|
@@ -595,22 +571,22 @@ namespace Nz
|
|
|
|
|
UInt32 index = GetSubMeshIndex(identifier);
|
|
|
|
|
|
|
|
|
|
// On déplace l'itérateur du début d'une distance de x
|
|
|
|
|
auto it2 = m_impl->subMeshes.begin();
|
|
|
|
|
auto it2 = m_subMeshes.begin();
|
|
|
|
|
std::advance(it2, index);
|
|
|
|
|
m_impl->subMeshes.erase(it2);
|
|
|
|
|
m_subMeshes.erase(it2);
|
|
|
|
|
|
|
|
|
|
InvalidateAABB();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Mesh::RemoveSubMesh(UInt32 index)
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range");
|
|
|
|
|
|
|
|
|
|
// On déplace l'itérateur du début de x
|
|
|
|
|
auto it = m_impl->subMeshes.begin();
|
|
|
|
|
auto it = m_subMeshes.begin();
|
|
|
|
|
std::advance(it, index);
|
|
|
|
|
m_impl->subMeshes.erase(it);
|
|
|
|
|
m_subMeshes.erase(it);
|
|
|
|
|
|
|
|
|
|
InvalidateAABB();
|
|
|
|
|
}
|
|
|
|
|
@@ -627,34 +603,34 @@ namespace Nz
|
|
|
|
|
|
|
|
|
|
void Mesh::SetAnimation(const String& animationPath)
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
|
|
|
|
|
m_impl->animationPath = animationPath;
|
|
|
|
|
m_animationPath = animationPath;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Mesh::SetMaterialData(UInt32 matIndex, ParameterList data)
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(matIndex < m_impl->materialData.size(), "Material index out of range");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(matIndex < m_materialData.size(), "Material index out of range");
|
|
|
|
|
|
|
|
|
|
m_impl->materialData[matIndex] = std::move(data);
|
|
|
|
|
m_materialData[matIndex] = std::move(data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Mesh::SetMaterialCount(UInt32 matCount)
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(matCount > 0, "A mesh should have at least a material");
|
|
|
|
|
|
|
|
|
|
m_impl->materialData.resize(matCount);
|
|
|
|
|
m_materialData.resize(matCount);
|
|
|
|
|
|
|
|
|
|
#ifdef NAZARA_DEBUG
|
|
|
|
|
for (SubMesh* subMesh : m_impl->subMeshes)
|
|
|
|
|
for (SubMeshData& data : m_subMeshes)
|
|
|
|
|
{
|
|
|
|
|
UInt32 matIndex = subMesh->GetMaterialIndex();
|
|
|
|
|
UInt32 matIndex = data.subMesh->GetMaterialIndex();
|
|
|
|
|
if (matIndex >= matCount)
|
|
|
|
|
{
|
|
|
|
|
subMesh->SetMaterialIndex(0); // To prevent a crash
|
|
|
|
|
NazaraWarning("SubMesh " + String::Pointer(subMesh) + " material index is over mesh new material count (" + String::Number(matIndex) + " >= " + String::Number(matCount) + "), setting it to first material");
|
|
|
|
|
data.subMesh->SetMaterialIndex(0); // To prevent a crash
|
|
|
|
|
NazaraWarning("SubMesh " + String::Pointer(data.subMesh) + " material index is over mesh new material count (" + String::Number(matIndex) + " >= " + String::Number(matCount) + "), setting it to first material");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
@@ -662,19 +638,19 @@ namespace Nz
|
|
|
|
|
|
|
|
|
|
void Mesh::Transform(const Matrix4f& matrix)
|
|
|
|
|
{
|
|
|
|
|
NazaraAssert(m_impl, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(m_impl->animationType == AnimationType_Static, "Mesh is not static");
|
|
|
|
|
NazaraAssert(m_isValid, "Mesh should be created first");
|
|
|
|
|
NazaraAssert(m_animationType == AnimationType_Static, "Mesh is not static");
|
|
|
|
|
|
|
|
|
|
for (SubMesh* subMesh : m_impl->subMeshes)
|
|
|
|
|
for (SubMeshData& data : m_subMeshes)
|
|
|
|
|
{
|
|
|
|
|
StaticMesh* staticMesh = static_cast<StaticMesh*>(subMesh);
|
|
|
|
|
StaticMesh& staticMesh = static_cast<StaticMesh&>(*data.subMesh);
|
|
|
|
|
|
|
|
|
|
BufferMapper<VertexBuffer> mapper(staticMesh->GetVertexBuffer(), BufferAccess_ReadWrite);
|
|
|
|
|
BufferMapper<VertexBuffer> mapper(staticMesh.GetVertexBuffer(), BufferAccess_ReadWrite);
|
|
|
|
|
MeshVertex* vertices = static_cast<MeshVertex*>(mapper.GetPointer());
|
|
|
|
|
|
|
|
|
|
Boxf aabb(vertices->position.x, vertices->position.y, vertices->position.z, 0.f, 0.f, 0.f);
|
|
|
|
|
|
|
|
|
|
UInt32 vertexCount = staticMesh->GetVertexCount();
|
|
|
|
|
UInt32 vertexCount = staticMesh.GetVertexCount();
|
|
|
|
|
for (UInt32 i = 0; i < vertexCount; ++i)
|
|
|
|
|
{
|
|
|
|
|
vertices->position = matrix.Transform(vertices->position);
|
|
|
|
|
@@ -683,10 +659,8 @@ namespace Nz
|
|
|
|
|
vertices++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
staticMesh->SetAABB(aabb);
|
|
|
|
|
staticMesh.SetAABB(aabb); //< This will invalidate our AABB
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
InvalidateAABB();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Mesh::Initialize()
|
|
|
|
|
|