Utility/Mesh: Refactor Mesh & Submeshes
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03e976993f
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@ -95,6 +95,9 @@ Nazara Engine:
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- Fixed cubemaps seams with OpenGL
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- HandledObject movement constructor/assignement operator are now marked noexcept
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- ⚠️ PhysWorld2D callbacks OnPhysWorld2DPreStep and OnPhysWorld2DPostStep now takes a invStepCount depending on the number of step taken this update, fixing force application and other
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- ⚠️ Refactored Mesh/SubMesh, allowing a submesh to be attached to multiple meshes, deprecating Create/Destroy methods
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- SubMesh class now has a OnSubMeshInvalidateAABB signal, triggered when a new AABB is set to the submesh
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- Mesh class now has a OnMeshInvalidateAABB signal, triggered when a mesh invalidates its AABB, which is also submesh updates its AABB
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@ -300,9 +300,7 @@ namespace Ndk
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Nz::MeshRef mesh = Nz::Mesh::New();
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mesh->CreateStatic();
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Nz::StaticMeshRef subMesh = Nz::StaticMesh::New(mesh);
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subMesh->Create(vertexBuffer);
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subMesh->SetIndexBuffer(indexBuffer);
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Nz::StaticMeshRef subMesh = Nz::StaticMesh::New(vertexBuffer, indexBuffer);
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subMesh->SetPrimitiveMode(Nz::PrimitiveMode_LineList);
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subMesh->SetMaterialIndex(0);
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subMesh->GenerateAABB();
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@ -20,8 +20,12 @@
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/Skeleton.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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#include <Nazara/Utility/VertexDeclaration.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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#include <unordered_map>
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#include <vector>
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namespace Nz
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{
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@ -56,7 +60,6 @@ namespace Nz
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class Mesh;
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struct Primitive;
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class PrimitiveList;
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class Skeleton;
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class SubMesh;
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using MeshVertex = VertexStruct_XYZ_Normal_UV_Tangent;
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@ -80,8 +83,10 @@ namespace Nz
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friend class Utility;
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public:
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Mesh() = default;
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~Mesh();
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inline Mesh();
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Mesh(const Mesh&) = delete;
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Mesh(Mesh&&) = delete;
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inline ~Mesh();
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void AddSubMesh(SubMesh* subMesh);
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void AddSubMesh(const String& identifier, SubMesh* subMesh);
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@ -141,14 +146,34 @@ namespace Nz
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void Transform(const Matrix4f& matrix);
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Mesh& operator=(const Mesh&) = delete;
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Mesh& operator=(Mesh&&) = delete;
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template<typename... Args> static MeshRef New(Args&&... args);
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// Signals:
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NazaraSignal(OnMeshDestroy, const Mesh* /*mesh*/);
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NazaraSignal(OnMeshInvalidateAABB, const Mesh* /*mesh*/);
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NazaraSignal(OnMeshRelease, const Mesh* /*mesh*/);
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private:
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MeshImpl* m_impl = nullptr;
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struct SubMeshData
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{
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SubMeshRef subMesh;
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NazaraSlot(SubMesh, OnSubMeshInvalidateAABB, onSubMeshInvalidated);
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};
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std::unordered_map<String, UInt32> m_subMeshMap;
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std::vector<ParameterList> m_materialData;
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std::vector<SubMeshData> m_subMeshes;
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AnimationType m_animationType;
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mutable Boxf m_aabb;
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Skeleton m_skeleton; // Only used by skeletal meshes
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String m_animationPath;
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mutable bool m_aabbUpdated;
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bool m_isValid;
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UInt32 m_jointCount; // Only used by skeletal meshes
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static bool Initialize();
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static void Uninitialize();
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@ -2,11 +2,25 @@
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/Mesh.hpp>
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#include <memory>
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#include <Nazara/Utility/Debug.hpp>
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namespace Nz
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{
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Mesh::Mesh() :
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m_materialData(1),
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m_aabbUpdated(false)
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{
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}
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Mesh::~Mesh()
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{
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OnMeshRelease(this);
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Destroy();
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}
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template<typename... Args>
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MeshRef Mesh::New(Args&&... args)
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{
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@ -24,9 +24,14 @@ namespace Nz
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class NAZARA_UTILITY_API SkeletalMesh final : public SubMesh
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{
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public:
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SkeletalMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer);
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NAZARA_DEPRECATED("SkeletalMesh constructor taking a mesh is deprecated, submeshes no longer require to be part of a single mesh")
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SkeletalMesh(const Mesh* parent);
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~SkeletalMesh();
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NAZARA_DEPRECATED("SkeletalMesh create/destroy functions are deprecated, please use constructor")
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bool Create(VertexBuffer* vertexBuffer);
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void Destroy();
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@ -51,8 +56,8 @@ namespace Nz
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private:
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Boxf m_aabb;
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IndexBufferConstRef m_indexBuffer = nullptr;
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VertexBufferRef m_vertexBuffer = nullptr;
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IndexBufferConstRef m_indexBuffer;
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VertexBufferRef m_vertexBuffer;
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};
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}
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@ -21,11 +21,16 @@ namespace Nz
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class NAZARA_UTILITY_API StaticMesh final : public SubMesh
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{
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public:
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StaticMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer);
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NAZARA_DEPRECATED("StaticMesh constructor taking a mesh is deprecated, submeshes no longer require to be part of a single mesh")
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StaticMesh(const Mesh* parent);
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~StaticMesh();
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void Center();
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NAZARA_DEPRECATED("StaticMesh create/destroy functions are deprecated, please use constructor")
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bool Create(VertexBuffer* vertexBuffer);
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void Destroy();
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@ -52,8 +57,8 @@ namespace Nz
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private:
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Boxf m_aabb;
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IndexBufferConstRef m_indexBuffer = nullptr;
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VertexBufferRef m_vertexBuffer = nullptr;
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IndexBufferConstRef m_indexBuffer;
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VertexBufferRef m_vertexBuffer;
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};
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}
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@ -28,7 +28,13 @@ namespace Nz
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friend Mesh;
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public:
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SubMesh();
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NAZARA_DEPRECATED("Submesh constructor taking a mesh is deprecated, submeshes no longer require to be part of a single mesh")
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SubMesh(const Mesh* parent);
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SubMesh(const SubMesh&) = delete;
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SubMesh(SubMesh&&) = delete;
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virtual ~SubMesh();
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void GenerateNormals();
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@ -39,7 +45,6 @@ namespace Nz
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virtual AnimationType GetAnimationType() const = 0;
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virtual const IndexBuffer* GetIndexBuffer() const = 0;
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UInt32 GetMaterialIndex() const;
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const Mesh* GetParent() const;
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PrimitiveMode GetPrimitiveMode() const;
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UInt32 GetTriangleCount() const;
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virtual UInt32 GetVertexCount() const = 0;
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@ -49,12 +54,15 @@ namespace Nz
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void SetMaterialIndex(UInt32 matIndex);
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void SetPrimitiveMode(PrimitiveMode mode);
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SubMesh& operator=(const SubMesh&) = delete;
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SubMesh& operator=(SubMesh&&) = delete;
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// Signals:
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NazaraSignal(OnSubMeshInvalidateAABB, const SubMesh* /*subMesh*/);
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NazaraSignal(OnSubMeshRelease, const SubMesh* /*subMesh*/);
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protected:
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PrimitiveMode m_primitiveMode;
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const Mesh* m_parent;
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UInt32 m_matIndex;
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};
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}
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@ -279,10 +279,7 @@ bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
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vertexMapper.Unmap();
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// Submesh
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StaticMeshRef subMesh = StaticMesh::New(mesh);
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subMesh->Create(vertexBuffer);
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subMesh->SetIndexBuffer(indexBuffer);
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StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
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subMesh->GenerateAABB();
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subMesh->SetMaterialIndex(iMesh->mMaterialIndex);
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@ -158,12 +158,7 @@ namespace Nz
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#endif
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VertexBufferRef vertexBuffer = VertexBuffer::New(parameters.vertexDeclaration, header.num_vertices, parameters.storage, parameters.vertexBufferFlags);
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StaticMeshRef subMesh = StaticMesh::New(mesh);
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if (!subMesh->Create(vertexBuffer))
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{
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NazaraError("Failed to create SubMesh");
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return false;
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}
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StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
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// Extracting vertices
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stream.SetCursorPos(header.offset_frames);
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@ -202,13 +202,9 @@ namespace Nz
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mesh->SetMaterialData(i, std::move(matData));
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// Submesh
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SkeletalMeshRef subMesh = SkeletalMesh::New(mesh);
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subMesh->Create(vertexBuffer);
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subMesh->SetIndexBuffer(indexBuffer);
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SkeletalMeshRef subMesh = SkeletalMesh::New(vertexBuffer, indexBuffer);
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subMesh->GenerateNormalsAndTangents();
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subMesh->SetMaterialIndex(i);
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subMesh->SetPrimitiveMode(PrimitiveMode_TriangleList);
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mesh->AddSubMesh(subMesh);
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@ -255,6 +251,9 @@ namespace Nz
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}
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indexMapper.Unmap();
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if (parameters.optimizeIndexBuffers)
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indexBuffer->Optimize();
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// Vertex buffer
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VertexBufferRef vertexBuffer = VertexBuffer::New(parameters.vertexDeclaration, UInt32(vertexCount), parameters.storage, parameters.vertexBufferFlags);
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@ -287,13 +286,7 @@ namespace Nz
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vertexMapper.Unmap();
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// Submesh
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StaticMeshRef subMesh = StaticMesh::New(mesh);
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subMesh->Create(vertexBuffer);
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if (parameters.optimizeIndexBuffers)
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indexBuffer->Optimize();
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subMesh->SetIndexBuffer(indexBuffer);
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StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
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subMesh->GenerateAABB();
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subMesh->SetMaterialIndex(i);
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@ -311,20 +311,10 @@ namespace Nz
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vertexMapper.Unmap();
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StaticMeshRef subMesh = StaticMesh::New(mesh);
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if (!subMesh->Create(vertexBuffer))
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{
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NazaraError("Failed to create StaticMesh");
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continue;
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}
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if (parameters.optimizeIndexBuffers)
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indexBuffer->Optimize();
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StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
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subMesh->GenerateAABB();
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subMesh->SetIndexBuffer(indexBuffer);
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subMesh->SetAABB(subMesh->GetAABB() * 0.5f);
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subMesh->SetMaterialIndex(meshes[i].material);
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subMesh->SetPrimitiveMode(PrimitiveMode_TriangleList);
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// Ce que nous pouvons générer dépend des données à disposition (par exemple les tangentes nécessitent des coordonnées de texture)
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if (hasNormals && hasTexCoords)
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@ -1,4 +1,4 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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@ -56,62 +56,40 @@ namespace Nz
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return true;
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}
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struct MeshImpl
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{
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MeshImpl()
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{
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materialData.resize(1); // One material by default
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}
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std::unordered_map<String, UInt32> subMeshMap;
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std::vector<ParameterList> materialData;
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std::vector<SubMeshRef> subMeshes;
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AnimationType animationType;
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Boxf aabb;
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Skeleton skeleton; // Only used by skeletal meshes
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String animationPath;
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bool aabbUpdated = false;
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UInt32 jointCount; // Only used by skeletal meshes
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};
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Mesh::~Mesh()
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{
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OnMeshRelease(this);
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Destroy();
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}
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void Mesh::AddSubMesh(SubMesh* subMesh)
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_isValid, "Mesh should be created first");
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NazaraAssert(subMesh, "Invalid submesh");
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NazaraAssert(subMesh->GetAnimationType() == m_impl->animationType, "Submesh animation type doesn't match mesh animation type");
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NazaraAssert(subMesh->GetAnimationType() == m_animationType, "Submesh animation type doesn't match mesh animation type");
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m_impl->subMeshes.emplace_back(subMesh);
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m_subMeshes.emplace_back();
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SubMeshData& subMeshData = m_subMeshes.back();
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subMeshData.subMesh = subMesh;
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subMeshData.onSubMeshInvalidated.Connect(subMesh->OnSubMeshInvalidateAABB, [this](const SubMesh* /*subMesh*/) { InvalidateAABB(); });
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InvalidateAABB();
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}
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void Mesh::AddSubMesh(const String& identifier, SubMesh* subMesh)
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_isValid, "Mesh should be created first");
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NazaraAssert(!identifier.IsEmpty(), "Identifier is empty");
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NazaraAssert(m_impl->subMeshMap.find(identifier) == m_impl->subMeshMap.end(), "SubMesh identifier \"" + identifier + "\" is already in use");
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NazaraAssert(m_subMeshMap.find(identifier) == m_subMeshMap.end(), "SubMesh identifier \"" + identifier + "\" is already in use");
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NazaraAssert(subMesh, "Invalid submesh");
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NazaraAssert(subMesh->GetAnimationType() == m_impl->animationType, "Submesh animation type doesn't match mesh animation type");
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NazaraAssert(subMesh->GetAnimationType() == m_animationType, "Submesh animation type doesn't match mesh animation type");
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std::size_t index = m_impl->subMeshes.size();
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std::size_t index = m_subMeshes.size();
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m_impl->subMeshes.emplace_back(subMesh);
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m_impl->subMeshMap[identifier] = static_cast<UInt32>(index);
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AddSubMesh(subMesh);
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InvalidateAABB();
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m_subMeshMap[identifier] = static_cast<UInt32>(index);
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}
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SubMesh* Mesh::BuildSubMesh(const Primitive& primitive, const MeshParams& params)
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_impl->animationType == AnimationType_Static, "Submesh building only works for static meshes");
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NazaraAssert(m_isValid, "Mesh should be created first");
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NazaraAssert(m_animationType == AnimationType_Static, "Submesh building only works for static meshes");
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NazaraAssert(params.IsValid(), "Invalid parameters");
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NazaraAssert(params.vertexDeclaration->HasComponentOfType<Vector3f>(VertexComponent_Position), "The vertex declaration doesn't have a Vector3 position component");
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@ -266,18 +244,11 @@ namespace Nz
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}
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}
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StaticMeshRef subMesh = StaticMesh::New(this);
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if (!subMesh->Create(vertexBuffer))
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{
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NazaraError("Failed to create StaticMesh");
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return nullptr;
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}
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if (params.optimizeIndexBuffers)
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indexBuffer->Optimize();
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StaticMeshRef subMesh = StaticMesh::New(vertexBuffer, indexBuffer);
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subMesh->SetAABB(aabb);
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subMesh->SetIndexBuffer(indexBuffer);
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AddSubMesh(subMesh);
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return subMesh;
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@ -293,16 +264,15 @@ namespace Nz
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{
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Destroy();
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std::unique_ptr<MeshImpl> impl(new MeshImpl);
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impl->animationType = AnimationType_Skeletal;
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impl->jointCount = jointCount;
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if (!impl->skeleton.Create(jointCount))
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m_animationType = AnimationType_Skeletal;
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m_jointCount = jointCount;
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if (!m_skeleton.Create(jointCount))
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{
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NazaraError("Failed to create skeleton");
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return false;
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}
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m_impl = impl.release();
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m_isValid = true;
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return true;
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}
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@ -311,236 +281,244 @@ namespace Nz
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{
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Destroy();
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m_impl = new MeshImpl;
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m_impl->animationType = AnimationType_Static;
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m_animationType = AnimationType_Static;
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m_isValid = true;
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return true;
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}
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void Mesh::Destroy()
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{
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if (m_impl)
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if (m_isValid)
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{
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OnMeshDestroy(this);
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delete m_impl;
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m_impl = nullptr;
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m_animationPath.Clear();
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m_materialData.clear();
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m_materialData.resize(1);
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m_skeleton.Destroy();
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m_subMeshes.clear();
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m_subMeshMap.clear();
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m_isValid = false;
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}
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}
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void Mesh::GenerateNormals()
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{
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NazaraAssert(m_impl, "Mesh should be created first");
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NazaraAssert(m_isValid, "Mesh should be created first");
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for (SubMesh* subMesh : m_impl->subMeshes)
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subMesh->GenerateNormals();
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for (SubMeshData& data : m_subMeshes)
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||||
data.subMesh->GenerateNormals();
|
||||
}
|
||||
|
||||
void Mesh::GenerateNormalsAndTangents()
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
subMesh->GenerateNormalsAndTangents();
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
data.subMesh->GenerateNormalsAndTangents();
|
||||
}
|
||||
|
||||
void Mesh::GenerateTangents()
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
subMesh->GenerateTangents();
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
data.subMesh->GenerateTangents();
|
||||
}
|
||||
|
||||
const Boxf& Mesh::GetAABB() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
if (!m_impl->aabbUpdated)
|
||||
if (!m_aabbUpdated)
|
||||
{
|
||||
std::size_t subMeshCount = m_impl->subMeshes.size();
|
||||
std::size_t subMeshCount = m_subMeshes.size();
|
||||
if (subMeshCount > 0)
|
||||
{
|
||||
m_impl->aabb.Set(m_impl->subMeshes[0]->GetAABB());
|
||||
m_aabb.Set(m_subMeshes.front().subMesh->GetAABB());
|
||||
for (std::size_t i = 1; i < subMeshCount; ++i)
|
||||
m_impl->aabb.ExtendTo(m_impl->subMeshes[i]->GetAABB());
|
||||
m_aabb.ExtendTo(m_subMeshes[i].subMesh->GetAABB());
|
||||
}
|
||||
else
|
||||
m_impl->aabb.MakeZero();
|
||||
m_aabb.MakeZero();
|
||||
|
||||
m_impl->aabbUpdated = true;
|
||||
m_aabbUpdated = true;
|
||||
}
|
||||
|
||||
return m_impl->aabb;
|
||||
return m_aabb;
|
||||
}
|
||||
|
||||
String Mesh::GetAnimation() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return m_impl->animationPath;
|
||||
return m_animationPath;
|
||||
}
|
||||
|
||||
AnimationType Mesh::GetAnimationType() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return m_impl->animationType;
|
||||
return m_animationType;
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetJointCount() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
|
||||
return m_impl->jointCount;
|
||||
return m_jointCount;
|
||||
}
|
||||
|
||||
ParameterList& Mesh::GetMaterialData(UInt32 index)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(index < m_impl->materialData.size(), "Material index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(index < m_materialData.size(), "Material index out of range");
|
||||
|
||||
return m_impl->materialData[index];
|
||||
return m_materialData[index];
|
||||
}
|
||||
|
||||
const ParameterList& Mesh::GetMaterialData(UInt32 index) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(index < m_impl->materialData.size(), "Material index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(index < m_materialData.size(), "Material index out of range");
|
||||
|
||||
return m_impl->materialData[index];
|
||||
return m_materialData[index];
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetMaterialCount() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return static_cast<UInt32>(m_impl->materialData.size());
|
||||
return static_cast<UInt32>(m_materialData.size());
|
||||
}
|
||||
|
||||
Skeleton* Mesh::GetSkeleton()
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
|
||||
return &m_impl->skeleton;
|
||||
return &m_skeleton;
|
||||
}
|
||||
|
||||
const Skeleton* Mesh::GetSkeleton() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Skeletal, "Mesh is not skeletal");
|
||||
|
||||
return &m_impl->skeleton;
|
||||
return &m_skeleton;
|
||||
}
|
||||
|
||||
SubMesh* Mesh::GetSubMesh(const String& identifier)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
auto it = m_impl->subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
auto it = m_subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
|
||||
return m_impl->subMeshes[it->second];
|
||||
return m_subMeshes[it->second].subMesh;
|
||||
}
|
||||
|
||||
SubMesh* Mesh::GetSubMesh(UInt32 index)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range");
|
||||
|
||||
return m_impl->subMeshes[index];
|
||||
return m_subMeshes[index].subMesh;
|
||||
}
|
||||
|
||||
const SubMesh* Mesh::GetSubMesh(const String& identifier) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
auto it = m_impl->subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
auto it = m_subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
|
||||
return m_impl->subMeshes[it->second];
|
||||
return m_subMeshes[it->second].subMesh;
|
||||
}
|
||||
|
||||
const SubMesh* Mesh::GetSubMesh(UInt32 index) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range");
|
||||
|
||||
return m_impl->subMeshes[index];
|
||||
return m_subMeshes[index].subMesh;
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetSubMeshCount() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return static_cast<UInt32>(m_impl->subMeshes.size());
|
||||
return static_cast<UInt32>(m_subMeshes.size());
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetSubMeshIndex(const String& identifier) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
auto it = m_impl->subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_impl->subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
auto it = m_subMeshMap.find(identifier);
|
||||
NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found");
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetTriangleCount() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
UInt32 triangleCount = 0;
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
triangleCount += subMesh->GetTriangleCount();
|
||||
for (const SubMeshData& data : m_subMeshes)
|
||||
triangleCount += data.subMesh->GetTriangleCount();
|
||||
|
||||
return triangleCount;
|
||||
}
|
||||
|
||||
UInt32 Mesh::GetVertexCount() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
UInt32 vertexCount = 0;
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
vertexCount += subMesh->GetVertexCount();
|
||||
for (const SubMeshData& data : m_subMeshes)
|
||||
vertexCount += data.subMesh->GetVertexCount();
|
||||
|
||||
return vertexCount;
|
||||
}
|
||||
|
||||
void Mesh::InvalidateAABB() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
m_impl->aabbUpdated = false;
|
||||
m_aabbUpdated = false;
|
||||
|
||||
OnMeshInvalidateAABB(this);
|
||||
}
|
||||
|
||||
bool Mesh::HasSubMesh(const String& identifier) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return m_impl->subMeshMap.find(identifier) != m_impl->subMeshMap.end();
|
||||
return m_subMeshMap.find(identifier) != m_subMeshMap.end();
|
||||
}
|
||||
|
||||
bool Mesh::HasSubMesh(UInt32 index) const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return index < m_impl->subMeshes.size();
|
||||
return index < m_subMeshes.size();
|
||||
}
|
||||
|
||||
bool Mesh::IsAnimable() const
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
return m_impl->animationType != AnimationType_Static;
|
||||
return m_animationType != AnimationType_Static;
|
||||
}
|
||||
|
||||
bool Mesh::IsValid() const
|
||||
{
|
||||
return m_impl != nullptr;
|
||||
return m_isValid;
|
||||
}
|
||||
|
||||
bool Mesh::LoadFromFile(const String& filePath, const MeshParams& params)
|
||||
|
|
@ -560,20 +538,20 @@ namespace Nz
|
|||
|
||||
void Mesh::Recenter()
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Static, "Mesh is not static");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Static, "Mesh is not static");
|
||||
|
||||
// The center of our mesh is the center of our *global* AABB
|
||||
Vector3f center = GetAABB().GetCenter();
|
||||
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
{
|
||||
StaticMesh* staticMesh = static_cast<StaticMesh*>(subMesh);
|
||||
StaticMesh& staticMesh = static_cast<StaticMesh&>(*data.subMesh);
|
||||
|
||||
BufferMapper<VertexBuffer> mapper(staticMesh->GetVertexBuffer(), BufferAccess_ReadWrite);
|
||||
BufferMapper<VertexBuffer> mapper(staticMesh.GetVertexBuffer(), BufferAccess_ReadWrite);
|
||||
MeshVertex* vertices = static_cast<MeshVertex*>(mapper.GetPointer());
|
||||
|
||||
UInt32 vertexCount = staticMesh->GetVertexCount();
|
||||
UInt32 vertexCount = staticMesh.GetVertexCount();
|
||||
for (UInt32 i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
vertices->position -= center;
|
||||
|
|
@ -581,13 +559,11 @@ namespace Nz
|
|||
}
|
||||
|
||||
// Our AABB doesn't change shape, only position
|
||||
Boxf aabb = staticMesh->GetAABB();
|
||||
Boxf aabb = staticMesh.GetAABB();
|
||||
aabb.Translate(-center);
|
||||
|
||||
staticMesh->SetAABB(aabb);
|
||||
staticMesh.SetAABB(aabb); // This will invalidate our AABB
|
||||
}
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
|
||||
void Mesh::RemoveSubMesh(const String& identifier)
|
||||
|
|
@ -595,22 +571,22 @@ namespace Nz
|
|||
UInt32 index = GetSubMeshIndex(identifier);
|
||||
|
||||
// On déplace l'itérateur du début d'une distance de x
|
||||
auto it2 = m_impl->subMeshes.begin();
|
||||
auto it2 = m_subMeshes.begin();
|
||||
std::advance(it2, index);
|
||||
m_impl->subMeshes.erase(it2);
|
||||
m_subMeshes.erase(it2);
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
|
||||
void Mesh::RemoveSubMesh(UInt32 index)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(index < m_impl->subMeshes.size(), "Submesh index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range");
|
||||
|
||||
// On déplace l'itérateur du début de x
|
||||
auto it = m_impl->subMeshes.begin();
|
||||
auto it = m_subMeshes.begin();
|
||||
std::advance(it, index);
|
||||
m_impl->subMeshes.erase(it);
|
||||
m_subMeshes.erase(it);
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
|
|
@ -627,34 +603,34 @@ namespace Nz
|
|||
|
||||
void Mesh::SetAnimation(const String& animationPath)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
|
||||
m_impl->animationPath = animationPath;
|
||||
m_animationPath = animationPath;
|
||||
}
|
||||
|
||||
void Mesh::SetMaterialData(UInt32 matIndex, ParameterList data)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(matIndex < m_impl->materialData.size(), "Material index out of range");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(matIndex < m_materialData.size(), "Material index out of range");
|
||||
|
||||
m_impl->materialData[matIndex] = std::move(data);
|
||||
m_materialData[matIndex] = std::move(data);
|
||||
}
|
||||
|
||||
void Mesh::SetMaterialCount(UInt32 matCount)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(matCount > 0, "A mesh should have at least a material");
|
||||
|
||||
m_impl->materialData.resize(matCount);
|
||||
m_materialData.resize(matCount);
|
||||
|
||||
#ifdef NAZARA_DEBUG
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
{
|
||||
UInt32 matIndex = subMesh->GetMaterialIndex();
|
||||
UInt32 matIndex = data.subMesh->GetMaterialIndex();
|
||||
if (matIndex >= matCount)
|
||||
{
|
||||
subMesh->SetMaterialIndex(0); // To prevent a crash
|
||||
NazaraWarning("SubMesh " + String::Pointer(subMesh) + " material index is over mesh new material count (" + String::Number(matIndex) + " >= " + String::Number(matCount) + "), setting it to first material");
|
||||
data.subMesh->SetMaterialIndex(0); // To prevent a crash
|
||||
NazaraWarning("SubMesh " + String::Pointer(data.subMesh) + " material index is over mesh new material count (" + String::Number(matIndex) + " >= " + String::Number(matCount) + "), setting it to first material");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -662,19 +638,19 @@ namespace Nz
|
|||
|
||||
void Mesh::Transform(const Matrix4f& matrix)
|
||||
{
|
||||
NazaraAssert(m_impl, "Mesh should be created first");
|
||||
NazaraAssert(m_impl->animationType == AnimationType_Static, "Mesh is not static");
|
||||
NazaraAssert(m_isValid, "Mesh should be created first");
|
||||
NazaraAssert(m_animationType == AnimationType_Static, "Mesh is not static");
|
||||
|
||||
for (SubMesh* subMesh : m_impl->subMeshes)
|
||||
for (SubMeshData& data : m_subMeshes)
|
||||
{
|
||||
StaticMesh* staticMesh = static_cast<StaticMesh*>(subMesh);
|
||||
StaticMesh& staticMesh = static_cast<StaticMesh&>(*data.subMesh);
|
||||
|
||||
BufferMapper<VertexBuffer> mapper(staticMesh->GetVertexBuffer(), BufferAccess_ReadWrite);
|
||||
BufferMapper<VertexBuffer> mapper(staticMesh.GetVertexBuffer(), BufferAccess_ReadWrite);
|
||||
MeshVertex* vertices = static_cast<MeshVertex*>(mapper.GetPointer());
|
||||
|
||||
Boxf aabb(vertices->position.x, vertices->position.y, vertices->position.z, 0.f, 0.f, 0.f);
|
||||
|
||||
UInt32 vertexCount = staticMesh->GetVertexCount();
|
||||
UInt32 vertexCount = staticMesh.GetVertexCount();
|
||||
for (UInt32 i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
vertices->position = matrix.Transform(vertices->position);
|
||||
|
|
@ -683,10 +659,8 @@ namespace Nz
|
|||
vertices++;
|
||||
}
|
||||
|
||||
staticMesh->SetAABB(aabb);
|
||||
staticMesh.SetAABB(aabb); //< This will invalidate our AABB
|
||||
}
|
||||
|
||||
InvalidateAABB();
|
||||
}
|
||||
|
||||
bool Mesh::Initialize()
|
||||
|
|
|
|||
|
|
@ -8,8 +8,16 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
SkeletalMesh::SkeletalMesh(const Mesh* parent) :
|
||||
SubMesh(parent)
|
||||
SkeletalMesh::SkeletalMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer) :
|
||||
m_aabb(Nz::Boxf::Zero()),
|
||||
m_indexBuffer(indexBuffer),
|
||||
m_vertexBuffer(vertexBuffer)
|
||||
{
|
||||
NazaraAssert(m_vertexBuffer, "Invalid vertex buffer");
|
||||
}
|
||||
|
||||
SkeletalMesh::SkeletalMesh(const Mesh* /*parent*/) :
|
||||
m_aabb(Nz::Boxf::Zero())
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -90,6 +98,8 @@ namespace Nz
|
|||
void SkeletalMesh::SetAABB(const Boxf& aabb)
|
||||
{
|
||||
m_aabb = aabb;
|
||||
|
||||
OnSubMeshInvalidateAABB(this);
|
||||
}
|
||||
|
||||
void SkeletalMesh::SetIndexBuffer(const IndexBuffer* indexBuffer)
|
||||
|
|
|
|||
|
|
@ -10,8 +10,16 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
StaticMesh::StaticMesh(const Mesh* parent) :
|
||||
SubMesh(parent)
|
||||
StaticMesh::StaticMesh(VertexBuffer* vertexBuffer, const IndexBuffer* indexBuffer) :
|
||||
m_aabb(Nz::Boxf::Zero()),
|
||||
m_indexBuffer(indexBuffer),
|
||||
m_vertexBuffer(vertexBuffer)
|
||||
{
|
||||
NazaraAssert(m_vertexBuffer, "Invalid vertex buffer");
|
||||
}
|
||||
|
||||
StaticMesh::StaticMesh(const Mesh* /*parent*/) :
|
||||
m_aabb(Nz::Boxf::Zero())
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -69,7 +77,7 @@ namespace Nz
|
|||
{
|
||||
// On lock le buffer pour itérer sur toutes les positions et composer notre AABB
|
||||
VertexMapper mapper(m_vertexBuffer, BufferAccess_ReadOnly);
|
||||
m_aabb = ComputeAABB(mapper.GetComponentPtr<const Vector3f>(VertexComponent_Position), m_vertexBuffer->GetVertexCount());
|
||||
SetAABB(ComputeAABB(mapper.GetComponentPtr<const Vector3f>(VertexComponent_Position), m_vertexBuffer->GetVertexCount()));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -117,10 +125,12 @@ namespace Nz
|
|||
void StaticMesh::SetAABB(const Boxf& aabb)
|
||||
{
|
||||
m_aabb = aabb;
|
||||
|
||||
OnSubMeshInvalidateAABB(this);
|
||||
}
|
||||
|
||||
void StaticMesh::SetIndexBuffer(const IndexBuffer* indexBuffer)
|
||||
{
|
||||
m_indexBuffer = indexBuffer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,14 +12,18 @@
|
|||
|
||||
namespace Nz
|
||||
{
|
||||
SubMesh::SubMesh(const Mesh* parent) :
|
||||
RefCounted(false), // Un SubMesh n'est pas persistant par défaut
|
||||
SubMesh::SubMesh() :
|
||||
RefCounted(false), // wut
|
||||
m_primitiveMode(PrimitiveMode_TriangleList),
|
||||
m_parent(parent),
|
||||
m_matIndex(0)
|
||||
{
|
||||
}
|
||||
|
||||
SubMesh::SubMesh(const Mesh* /*parent*/) :
|
||||
SubMesh()
|
||||
{
|
||||
}
|
||||
|
||||
SubMesh::~SubMesh()
|
||||
{
|
||||
OnSubMeshRelease(this);
|
||||
|
|
@ -160,11 +164,6 @@ namespace Nz
|
|||
while (iterator.Advance());
|
||||
}
|
||||
|
||||
const Mesh* SubMesh::GetParent() const
|
||||
{
|
||||
return m_parent;
|
||||
}
|
||||
|
||||
PrimitiveMode SubMesh::GetPrimitiveMode() const
|
||||
{
|
||||
return m_primitiveMode;
|
||||
|
|
|
|||
Loading…
Reference in New Issue