Add compute shaders as filegroup on VS
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@ -1,3 +1,10 @@
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if is_plat("wasm") then
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return -- Compute shaders are not supported with WebGL (but are with WebGPU)
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end
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target("ComputeParticlesTest")
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target("ComputeParticlesTest")
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add_deps("NazaraRenderer")
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add_deps("NazaraRenderer")
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add_files("main.cpp")
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add_files("main.cpp")
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add_filegroups("shaders", {rootdir = "../../assets/shaders/compute"})
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add_headerfiles("../../assets/shaders/compute/compute_particle_texture.nzsl")
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add_headerfiles("../../assets/shaders/compute/compute_particles.nzsl")
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@ -5,3 +5,6 @@ end
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target("ComputeTest")
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target("ComputeTest")
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add_deps("NazaraRenderer")
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add_deps("NazaraRenderer")
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add_files("main.cpp")
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add_files("main.cpp")
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add_filegroups("shaders", {rootdir = "../../assets/shaders/compute"})
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add_headerfiles("../../assets/shaders/compute/compute_edge_detection.nzsl")
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add_headerfiles("../../assets/shaders/compute/compute_sepia.nzsl")
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