ShaderNode: Add automatic variables
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@@ -40,6 +40,12 @@ namespace Nz
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VertexPosition, // gl_Position
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};
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enum class ExpressionCategory
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{
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LValue,
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RValue
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};
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enum class ExpressionType
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{
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Boolean, // bool
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@@ -104,6 +110,7 @@ namespace Nz
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class NAZARA_RENDERER_API Expression : public Node
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{
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public:
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virtual ExpressionCategory GetExpressionCategory() const;
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virtual ExpressionType GetExpressionType() const = 0;
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};
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@@ -152,6 +159,7 @@ namespace Nz
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public:
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inline Variable(VariableType varKind, ExpressionType varType);
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ExpressionCategory GetExpressionCategory() const override;
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ExpressionType GetExpressionType() const override;
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ExpressionType type;
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@@ -191,14 +199,14 @@ namespace Nz
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class NAZARA_RENDERER_API AssignOp : public Expression
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{
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public:
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inline AssignOp(AssignType Op, VariablePtr Var, ExpressionPtr Right);
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inline AssignOp(AssignType Op, ExpressionPtr Left, ExpressionPtr Right);
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ExpressionType GetExpressionType() const override;
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void Register(ShaderWriter& visitor) override;
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void Visit(ShaderWriter& visitor) override;
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AssignType op;
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VariablePtr variable;
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ExpressionPtr left;
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ExpressionPtr right;
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};
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@@ -277,6 +285,7 @@ namespace Nz
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public:
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inline SwizzleOp(ExpressionPtr expressionPtr, std::initializer_list<SwizzleComponent> swizzleComponents);
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ExpressionCategory GetExpressionCategory() const override;
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ExpressionType GetExpressionType() const override;
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void Register(ShaderWriter& visitor) override;
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void Visit(ShaderWriter& visitor) override;
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