ShaderNode: Add automatic variables
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@@ -18,7 +18,7 @@ namespace Nz { namespace ShaderBuilder
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{
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constexpr AssignOpBuilder() {}
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std::shared_ptr<ShaderAst::AssignOp> operator()(const ShaderAst::VariablePtr& left, const ShaderAst::ExpressionPtr& right) const;
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std::shared_ptr<ShaderAst::AssignOp> operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const;
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};
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template<ShaderAst::BinaryType op>
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