Vulkan: Add renderpass and framebuffers
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@@ -17,20 +17,27 @@
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namespace Nz
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{
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class Framebuffer;
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class RenderPass;
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class RenderPipeline;
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class ShaderBinding;
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class NAZARA_RENDERER_API CommandBufferBuilder
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{
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public:
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struct ClearValues;
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CommandBufferBuilder() = default;
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CommandBufferBuilder(const CommandBufferBuilder&) = delete;
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CommandBufferBuilder(CommandBufferBuilder&&) = default;
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virtual ~CommandBufferBuilder();
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virtual void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) = 0;
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virtual void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list<ClearValues> clearValues) = 0;
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virtual void BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
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virtual void BindShaderBinding(ShaderBinding& binding) = 0;
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virtual void BindPipeline(const RenderPipeline& pipeline) = 0;
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virtual void BindShaderBinding(const ShaderBinding& binding) = 0;
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virtual void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) = 0;
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inline void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target);
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@@ -42,6 +49,7 @@ namespace Nz
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virtual void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0) = 0;
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virtual void EndDebugRegion() = 0;
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virtual void EndRenderPass() = 0;
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virtual void PreTransferBarrier() = 0;
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virtual void PostTransferBarrier() = 0;
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@@ -51,6 +59,13 @@ namespace Nz
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CommandBufferBuilder& operator=(const CommandBufferBuilder&) = delete;
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CommandBufferBuilder& operator=(CommandBufferBuilder&&) = default;
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struct ClearValues
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{
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Nz::Color color;
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float depth;
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UInt32 stencil;
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};
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};
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}
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