Vulkan: Add renderpass and framebuffers
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@@ -17,8 +17,10 @@
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namespace Nz
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{
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class CommandPool;
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class Framebuffer;
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class RendererImpl;
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class RenderImage;
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class RenderPass;
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class RenderSurface;
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class NAZARA_RENDERER_API RenderWindowImpl
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@@ -32,7 +34,9 @@ namespace Nz
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virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) = 0;
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virtual std::unique_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
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virtual const Framebuffer& GetFramebuffer() const = 0;
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virtual std::shared_ptr<RenderDevice> GetRenderDevice() = 0;
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virtual const RenderPass& GetRenderPass() const = 0;
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};
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}
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