Vulkan: Add renderpass and framebuffers
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@@ -11,6 +11,7 @@
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#include <Nazara/Renderer/CommandBuffer.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
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#include <vector>
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namespace Nz
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{
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@@ -18,17 +19,18 @@ namespace Nz
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{
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public:
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inline VulkanCommandBuffer(Vk::AutoCommandBuffer commandBuffer);
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inline VulkanCommandBuffer(std::vector<Vk::AutoCommandBuffer> commandBuffers);
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VulkanCommandBuffer(const VulkanCommandBuffer&) = delete;
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VulkanCommandBuffer(VulkanCommandBuffer&&) noexcept = default;
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~VulkanCommandBuffer() = default;
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inline Vk::CommandBuffer& GetCommandBuffer();
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inline Vk::CommandBuffer& GetCommandBuffer(std::size_t imageIndex = 0);
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VulkanCommandBuffer& operator=(const VulkanCommandBuffer&) = delete;
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VulkanCommandBuffer& operator=(VulkanCommandBuffer&&) = delete;
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private:
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Vk::AutoCommandBuffer m_commandBuffer;
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std::vector<Vk::AutoCommandBuffer> m_commandBuffers;
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};
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}
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