Vulkan: Add renderpass and framebuffers
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@@ -14,18 +14,22 @@
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namespace Nz
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{
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class VulkanRenderPass;
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class NAZARA_VULKANRENDERER_API VulkanCommandBufferBuilder final : public CommandBufferBuilder
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{
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public:
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inline VulkanCommandBufferBuilder(Vk::CommandBuffer& commandBuffer);
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inline VulkanCommandBufferBuilder(Vk::CommandBuffer& commandBuffer, std::size_t imageIndex = 0);
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VulkanCommandBufferBuilder(const VulkanCommandBufferBuilder&) = delete;
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VulkanCommandBufferBuilder(VulkanCommandBufferBuilder&&) noexcept = default;
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~VulkanCommandBufferBuilder() = default;
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void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) override;
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void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list<ClearValues> clearValues) override;
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void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) override;
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void BindShaderBinding(ShaderBinding& binding) override;
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void BindPipeline(const RenderPipeline& pipeline) override;
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void BindShaderBinding(const ShaderBinding& binding) override;
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void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) override;
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void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
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@@ -35,8 +39,10 @@ namespace Nz
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void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0) override;
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void EndDebugRegion() override;
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void EndRenderPass() override;
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inline Vk::CommandBuffer& GetCommandBuffer();
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inline std::size_t GetMaxFramebufferCount() const;
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void PreTransferBarrier() override;
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void PostTransferBarrier() override;
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@@ -49,6 +55,9 @@ namespace Nz
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private:
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Vk::CommandBuffer& m_commandBuffer;
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const VulkanRenderPass* m_currentRenderPass;
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std::size_t m_framebufferCount;
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std::size_t m_imageIndex;
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};
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}
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