Vulkan: Add renderpass and framebuffers
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@@ -7,8 +7,10 @@
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namespace Nz
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{
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inline VulkanCommandBufferBuilder::VulkanCommandBufferBuilder(Vk::CommandBuffer& commandBuffer) :
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m_commandBuffer(commandBuffer)
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inline VulkanCommandBufferBuilder::VulkanCommandBufferBuilder(Vk::CommandBuffer& commandBuffer, std::size_t imageIndex) :
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m_commandBuffer(commandBuffer),
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m_framebufferCount(0),
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m_imageIndex(imageIndex)
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{
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}
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@@ -16,6 +18,11 @@ namespace Nz
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{
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return m_commandBuffer;
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}
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inline std::size_t VulkanCommandBufferBuilder::GetMaxFramebufferCount() const
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{
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return m_framebufferCount;
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}
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}
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#include <Nazara/VulkanRenderer/DebugOff.hpp>
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