Vulkan: Add renderpass and framebuffers
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include/Nazara/VulkanRenderer/VulkanFramebuffer.hpp
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43
include/Nazara/VulkanRenderer/VulkanFramebuffer.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANFRAMEBUFFER_HPP
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#define NAZARA_VULKANRENDERER_VULKANFRAMEBUFFER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Framebuffer.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Framebuffer.hpp>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanFramebuffer : public Framebuffer
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{
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public:
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enum class Type
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{
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Multiple,
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Single
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};
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inline VulkanFramebuffer(Type type);
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VulkanFramebuffer(const VulkanFramebuffer&) = delete;
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VulkanFramebuffer(VulkanFramebuffer&&) noexcept = default;
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~VulkanFramebuffer() = default;
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inline Type GetType() const;
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VulkanFramebuffer& operator=(const VulkanFramebuffer&) = delete;
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VulkanFramebuffer& operator=(VulkanFramebuffer&&) noexcept = default;
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private:
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Type m_type;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanFramebuffer.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANFRAMEBUFFER_HPP
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