Vulkan: Add renderpass and framebuffers
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include/Nazara/VulkanRenderer/VulkanMultipleFramebuffer.hpp
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36
include/Nazara/VulkanRenderer/VulkanMultipleFramebuffer.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANMULTIPLEFRAMEBUFFER_HPP
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#define NAZARA_VULKANRENDERER_VULKANMULTIPLEFRAMEBUFFER_HPP
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#include <Nazara/VulkanRenderer/VulkanFramebuffer.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanMultipleFramebuffer final : public VulkanFramebuffer
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{
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public:
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inline VulkanMultipleFramebuffer(Vk::Framebuffer* framebuffers, std::size_t count);
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VulkanMultipleFramebuffer(const VulkanMultipleFramebuffer&) = delete;
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VulkanMultipleFramebuffer(VulkanMultipleFramebuffer&&) noexcept = default;
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~VulkanMultipleFramebuffer() = default;
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inline const Vk::Framebuffer& GetFramebuffer(std::size_t index) const;
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inline std::size_t GetFramebufferCount() const;
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VulkanMultipleFramebuffer& operator=(const VulkanMultipleFramebuffer&) = delete;
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VulkanMultipleFramebuffer& operator=(VulkanMultipleFramebuffer&&) noexcept = default;
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private:
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std::vector<Vk::Framebuffer> m_framebuffers;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanMultipleFramebuffer.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANMULTIPLEFRAMEBUFFER_HPP
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