Vulkan: Add renderpass and framebuffers

This commit is contained in:
Lynix
2020-04-10 17:36:05 +02:00
parent 9507c56fc9
commit d9a08640d6
41 changed files with 659 additions and 95 deletions

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// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANRENDERPASS_HPP
#define NAZARA_VULKANRENDERER_VULKANRENDERPASS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/Wrapper/RenderPass.hpp>
#include <vector>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanRenderPass final : public RenderPass
{
public:
inline VulkanRenderPass(Vk::RenderPass renderPass, std::initializer_list<PixelFormat> formats); //< FIXME
VulkanRenderPass(const VulkanRenderPass&) = delete;
VulkanRenderPass(VulkanRenderPass&&) noexcept = default;
~VulkanRenderPass() = default;
inline PixelFormat GetAttachmentFormat(std::size_t attachmentIndex) const;
inline Vk::RenderPass& GetRenderPass();
inline const Vk::RenderPass& GetRenderPass() const;
VulkanRenderPass& operator=(const VulkanRenderPass&) = delete;
VulkanRenderPass& operator=(VulkanRenderPass&&) noexcept = default;
private:
std::vector<PixelFormat> m_formats;
Vk::RenderPass m_renderPass;
};
}
#include <Nazara/VulkanRenderer/VulkanRenderPass.inl>
#endif // NAZARA_VULKANRENDERER_VULKANRENDERPASS_HPP