Vulkan: Add renderpass and framebuffers
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@@ -26,7 +26,7 @@ namespace Nz
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VulkanRenderPipeline(Vk::Device& device, RenderPipelineInfo pipelineInfo);
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~VulkanRenderPipeline() = default;
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VkPipeline Get(const Vk::RenderPass& renderPass);
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VkPipeline Get(const Vk::RenderPass& renderPass) const;
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static std::vector<VkPipelineColorBlendAttachmentState> BuildColorBlendAttachmentStateList(const RenderPipelineInfo& pipelineInfo);
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static VkPipelineColorBlendStateCreateInfo BuildColorBlendInfo(const RenderPipelineInfo& pipelineInfo, const std::vector<VkPipelineColorBlendAttachmentState>& attachmentState);
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@@ -69,7 +69,7 @@ namespace Nz
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};
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private:
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std::unordered_map<VkRenderPass, Vk::Pipeline> m_pipelines;
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mutable std::unordered_map<VkRenderPass, Vk::Pipeline> m_pipelines;
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MovablePtr<Vk::Device> m_device;
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CreateInfo m_pipelineCreateInfo;
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RenderPipelineInfo m_pipelineInfo;
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