Vulkan: Add renderpass and framebuffers
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@@ -24,9 +24,9 @@ namespace Nz
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~VulkanShaderBinding() = default;
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inline std::size_t GetBindingIndex() const;
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inline Vk::DescriptorSet& GetDescriptorSet();
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inline const Vk::DescriptorSet& GetDescriptorSet() const;
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inline std::size_t GetPoolIndex() const;
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inline VulkanRenderPipelineLayout& GetOwner();
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inline const VulkanRenderPipelineLayout& GetOwner() const;
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void Update(std::initializer_list<Binding> bindings) override;
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