Vulkan: Add renderpass and framebuffers
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@@ -25,12 +25,12 @@ namespace Nz
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return m_poolIndex;
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}
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inline Vk::DescriptorSet& VulkanShaderBinding::GetDescriptorSet()
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inline const Vk::DescriptorSet& VulkanShaderBinding::GetDescriptorSet() const
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{
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return m_descriptorSet;
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}
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inline VulkanRenderPipelineLayout& VulkanShaderBinding::GetOwner()
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inline const VulkanRenderPipelineLayout& VulkanShaderBinding::GetOwner() const
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{
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return m_owner;
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}
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