Vulkan: Add renderpass and framebuffers
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@@ -38,7 +38,7 @@ namespace Nz
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void SetDebugName(const std::string& name);
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DeviceObject& operator=(const DeviceObject&) = delete;
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DeviceObject& operator=(DeviceObject&&) = delete;
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DeviceObject& operator=(DeviceObject&& object) noexcept;
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operator VkType() const;
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