Vulkan: Add renderpass and framebuffers
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@@ -25,7 +25,7 @@ namespace Nz
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~RenderPass() = default;
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RenderPass& operator=(const RenderPass&) = delete;
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RenderPass& operator=(RenderPass&&) = delete;
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RenderPass& operator=(RenderPass&&) = default;
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private:
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static inline VkResult CreateHelper(Device& device, const VkRenderPassCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkRenderPass* handle);
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