Vulkan: Add renderpass and framebuffers
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@@ -19,7 +19,7 @@ namespace Nz
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m_pipelineCreateInfo = BuildCreateInfo(m_pipelineInfo);
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}
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VkPipeline VulkanRenderPipeline::Get(const Vk::RenderPass& renderPass)
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VkPipeline VulkanRenderPipeline::Get(const Vk::RenderPass& renderPass) const
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{
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if (auto it = m_pipelines.find(renderPass); it != m_pipelines.end())
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return it->second;
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