Make lua binding for std::vector (#164)
* Make LuaImplQueryArg impl for std::vector * Fix shadowed argument * Make unit tests * Bugfix * Bugfix, for real this time * We didn't need these tests anyway * Revert "We didn't need these tests anyway" This reverts commit be88d4496a9cf62beb4d3ce1f30825589a4bacb2. * Add change to changelog * Update ChangeLog.md * Bugfix & use CallOnExit to pop stack
This commit is contained in:
@@ -107,6 +107,8 @@ Nazara Engine:
|
||||
- Added AbstractViewer::Project and AbstractViewer::Unproject methods
|
||||
- Added AbstractViewer::ProjectDepth method
|
||||
- Fixed SocketPoller not be able to recover from some errors (like invalid sockets and such)
|
||||
- Add LuaImplQuery implementation for std::vector
|
||||
- Fixed LuaState::PushGlobal & LuaState::PushField to copy the object before moving it
|
||||
- ⚠️ Replaced currentBitPos and currentByte fields by [read|write][BitPos][Byte] to handle properly bit reading/writing.
|
||||
- InstancedRenderable::SetMaterial methods are now public.
|
||||
- Fixed Model copy constructor not copying materials
|
||||
|
||||
Reference in New Issue
Block a user