From da2b49d719e44b8e052fbd19dd7ef24cc46db957 Mon Sep 17 00:00:00 2001 From: SirLynix Date: Wed, 18 Oct 2023 10:05:41 +0200 Subject: [PATCH] OpenGLRenderer: Fix depthBias constant and slope factors inversion --- src/Nazara/OpenGLRenderer/Wrapper/Context.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Nazara/OpenGLRenderer/Wrapper/Context.cpp b/src/Nazara/OpenGLRenderer/Wrapper/Context.cpp index d19c87883..e83deaf61 100644 --- a/src/Nazara/OpenGLRenderer/Wrapper/Context.cpp +++ b/src/Nazara/OpenGLRenderer/Wrapper/Context.cpp @@ -780,7 +780,7 @@ namespace Nz::GL if (!NumberEquals(m_state.renderStates.depthBiasConstantFactor, renderStates.depthBiasConstantFactor) || !NumberEquals(m_state.renderStates.depthBiasSlopeFactor, renderStates.depthBiasSlopeFactor)) { - glPolygonOffset(renderStates.depthBiasConstantFactor, renderStates.depthBiasSlopeFactor); + glPolygonOffset(renderStates.depthBiasSlopeFactor, renderStates.depthBiasConstantFactor); m_state.renderStates.depthBiasConstantFactor = renderStates.depthBiasConstantFactor; m_state.renderStates.depthBiasSlopeFactor = renderStates.depthBiasSlopeFactor; }