Made shader uniforms less verbose

Former-commit-id: aa77b9be3f84cad30b13ebe5d47bb9febd17631e
This commit is contained in:
Lynix 2013-01-06 01:06:55 +01:00
parent d177971810
commit da341001ab
2 changed files with 5 additions and 5 deletions

View File

@ -67,10 +67,10 @@ void NzMaterial::Apply() const
}
#endif
int ambientColorLocation = shader->GetUniformLocation("MaterialAmbientColor");
int diffuseColorLocation = shader->GetUniformLocation("MaterialDiffuseColor");
int ambientColorLocation = shader->GetUniformLocation("MaterialAmbient");
int diffuseColorLocation = shader->GetUniformLocation("MaterialDiffuse");
int shininessLocation = shader->GetUniformLocation("MaterialShininess");
int specularColorLocation = shader->GetUniformLocation("MaterialSpecularColor");
int specularColorLocation = shader->GetUniformLocation("MaterialSpecular");
if (ambientColorLocation != -1)
shader->SendColor(ambientColorLocation, m_ambientColor);

View File

@ -35,7 +35,7 @@ namespace
/********************Uniformes********************/
if ((flags & nzShaderBuilder_DiffuseMapping) == 0 || flags & nzShaderBuilder_Lighting)
sourceCode += "uniform vec3 MaterialDiffuseColor;\n";
sourceCode += "uniform vec3 MaterialDiffuse;\n";
if (flags & nzShaderBuilder_DiffuseMapping)
sourceCode += "uniform sampler2D MaterialDiffuseMap;\n";
@ -65,7 +65,7 @@ namespace
if (flags & nzShaderBuilder_DiffuseMapping)
sourceCode += " = texture2D(MaterialDiffuseMap, vTexCoord);\n";
else
sourceCode += " = vec4(MaterialDiffuseColor, 1.0);\n";
sourceCode += " = vec4(MaterialDiffuse, 1.0);\n";
sourceCode += '}';