Ndk/Physics: Merged StaticCollisionSystem with PhysicsSystem
Former-commit-id: de2127eb967fb29f285e9ebae7c743c07ea39f8a
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@@ -27,6 +27,10 @@ namespace Ndk
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static SystemIndex systemIndex;
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private:
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void OnEntityValidation(Entity* entity, bool justAdded) override;
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std::vector<EntityHandle> m_dynamicObjects;
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std::vector<EntityHandle> m_staticObjects;
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NzPhysWorld m_world;
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};
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}
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@@ -1,29 +0,0 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_SYSTEMS_STATICCOLLISIONSYSTEM_HPP
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#define NDK_SYSTEMS_STATICCOLLISIONSYSTEM_HPP
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#include <NDK/System.hpp>
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namespace Ndk
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{
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class NDK_API StaticCollisionSystem : public System<StaticCollisionSystem>
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{
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public:
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StaticCollisionSystem();
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StaticCollisionSystem(const StaticCollisionSystem& system) = default;
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~StaticCollisionSystem() = default;
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void Update(float elapsedTime);
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static SystemIndex systemIndex;
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};
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}
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#include <NDK/Systems/StaticCollisionSystem.inl>
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#endif // NDK_SYSTEMS_STATICCOLLISIONSYSTEM_HPP
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@@ -1,7 +0,0 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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namespace Ndk
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{
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}
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