Shader: Add attribute parsing
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@@ -25,6 +25,12 @@ namespace Nz::ShaderLang
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public:
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using exception::exception;
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};
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class UnknownAttribute : public std::exception
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{
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public:
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using exception::exception;
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};
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class UnknownType : public std::exception
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{
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@@ -49,10 +55,13 @@ namespace Nz::ShaderLang
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private:
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// Flow control
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const Token& Advance();
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void Consume(std::size_t count = 1);
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const Token& Expect(const Token& token, TokenType type);
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const Token& Expect(TokenType type);
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const Token& Peek(std::size_t advance = 0);
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std::vector<ShaderAst::Attribute> ParseAttributes();
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// Statements
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std::vector<ShaderAst::StatementPtr> ParseFunctionBody();
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ShaderAst::StatementPtr ParseFunctionDeclaration();
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@@ -70,6 +79,7 @@ namespace Nz::ShaderLang
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ShaderAst::ExpressionPtr ParseParenthesisExpression();
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ShaderAst::ExpressionPtr ParsePrimaryExpression();
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ShaderAst::AttributeType ParseIdentifierAsAttributeType();
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const std::string& ParseIdentifierAsName();
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ShaderAst::ShaderExpressionType ParseIdentifierAsType();
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@@ -77,6 +87,7 @@ namespace Nz::ShaderLang
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struct Context
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{
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std::vector<ShaderAst::Attribute> pendingAttributes;
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std::unique_ptr<ShaderAst::MultiStatement> root;
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std::size_t tokenCount;
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std::size_t tokenIndex = 0;
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