Shader: Add attribute parsing

This commit is contained in:
Jérôme Leclercq
2021-03-11 23:20:06 +01:00
parent 8135f22b2f
commit da81a5b871
4 changed files with 110 additions and 13 deletions

View File

@@ -25,6 +25,12 @@ namespace Nz::ShaderLang
public:
using exception::exception;
};
class UnknownAttribute : public std::exception
{
public:
using exception::exception;
};
class UnknownType : public std::exception
{
@@ -49,10 +55,13 @@ namespace Nz::ShaderLang
private:
// Flow control
const Token& Advance();
void Consume(std::size_t count = 1);
const Token& Expect(const Token& token, TokenType type);
const Token& Expect(TokenType type);
const Token& Peek(std::size_t advance = 0);
std::vector<ShaderAst::Attribute> ParseAttributes();
// Statements
std::vector<ShaderAst::StatementPtr> ParseFunctionBody();
ShaderAst::StatementPtr ParseFunctionDeclaration();
@@ -70,6 +79,7 @@ namespace Nz::ShaderLang
ShaderAst::ExpressionPtr ParseParenthesisExpression();
ShaderAst::ExpressionPtr ParsePrimaryExpression();
ShaderAst::AttributeType ParseIdentifierAsAttributeType();
const std::string& ParseIdentifierAsName();
ShaderAst::ShaderExpressionType ParseIdentifierAsType();
@@ -77,6 +87,7 @@ namespace Nz::ShaderLang
struct Context
{
std::vector<ShaderAst::Attribute> pendingAttributes;
std::unique_ptr<ShaderAst::MultiStatement> root;
std::size_t tokenCount;
std::size_t tokenIndex = 0;