Network/TcpClient: WaitForConnected now returns new socket state
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@@ -54,7 +54,7 @@ namespace Nz
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bool SetCursorPos(UInt64 offset) override;
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bool WaitForConnected(UInt64 msTimeout = 3000);
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SocketState WaitForConnected(UInt64 msTimeout = 3000);
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inline TcpClient& operator=(TcpClient&& tcpClient) = default;
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