Renderer: Increase allocation pool blocks size
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@ -44,7 +44,7 @@ namespace Nz
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RenderImage(RenderImage&&) = delete;
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private:
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static constexpr std::size_t BlockSize = 4 * 1024;
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static constexpr std::size_t BlockSize = 4 * 1024 * 1024;
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using Block = std::vector<UInt8>;
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