Shader: Add module resolver + use modules for engine shaders
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include/Nazara/Shader/DirectoryModuleResolver.hpp
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45
include/Nazara/Shader/DirectoryModuleResolver.hpp
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Shader module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADER_DIRECTORYMODULERESOLVER_HPP
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#define NAZARA_SHADER_DIRECTORYMODULERESOLVER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/VirtualDirectory.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderModuleResolver.hpp>
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#include <string>
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#include <unordered_map>
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namespace Nz
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{
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class NAZARA_SHADER_API DirectoryModuleResolver : public ShaderModuleResolver
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{
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public:
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inline DirectoryModuleResolver();
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DirectoryModuleResolver(const DirectoryModuleResolver&) = delete;
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DirectoryModuleResolver(DirectoryModuleResolver&&) = delete;
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~DirectoryModuleResolver() = default;
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inline void RegisterModuleDirectory(std::string_view path, std::filesystem::path realPath);
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inline void RegisterModuleFile(std::string_view path, std::filesystem::path realPath);
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inline void RegisterModuleFile(std::string_view path, std::vector<UInt8> fileContent);
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inline void RegisterModuleFile(std::string_view path, const void* staticData, std::size_t size);
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ShaderAst::ModulePtr Resolve(const std::vector<std::string>& modulePath) override;
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DirectoryModuleResolver& operator=(const DirectoryModuleResolver&) = delete;
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DirectoryModuleResolver& operator=(DirectoryModuleResolver&&) = delete;
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private:
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std::shared_ptr<VirtualDirectory> m_searchDirectory;
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std::unordered_map<std::string, ShaderAst::ModulePtr> m_knownModules;
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};
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}
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#include <Nazara/Shader/DirectoryModuleResolver.inl>
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#endif // NAZARA_SHADER_DIRECTORYMODULERESOLVER_HPP
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